Update tavernhelper-compatibility.js

This commit is contained in:
2025-10-24 19:54:21 +08:00
committed by GitHub
parent 9803ec7c51
commit bdb11e305a

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@@ -1,9 +1,17 @@
import { amilyHelper } from './tavern-helper/main.js'; import { amilyHelper } from './tavern-helper/main.js';
import { eventSource, event_types } from "/script.js"; import {
world_names,
loadWorldInfo,
createNewWorldInfo,
createWorldInfoEntry,
saveWorldInfo,
reloadEditor
} from "/scripts/world-info.js";
import { refreshWorldbookListOnly } from './lore.js';
// 我们现在总是“可用”的,因为我们依赖自己的实现,而不是那个屎山酒馆。 // 检查我们自己的 amilyHelper 是否存在
export function isTavernHelperAvailable() { export function isTavernHelperAvailable() {
return true; return typeof amilyHelper !== 'undefined' && amilyHelper !== null;
} }
export async function compatibleTriggerSlash(command) { export async function compatibleTriggerSlash(command) {
return await amilyHelper.triggerSlash(command); return await amilyHelper.triggerSlash(command);
@@ -27,43 +35,96 @@ export async function safeUpdateLorebookEntries(bookName, entries) {
export async function compatibleWriteToLorebook(targetLorebookName, entryComment, contentUpdateCallback, options = {}) { export async function compatibleWriteToLorebook(targetLorebookName, entryComment, contentUpdateCallback, options = {}) {
console.log('[Amily助手-写入模块] 接收到的写入选项:', options); console.log('[兼容写入模块] 接收到的写入选项:', options);
// 优先使用 AmilyHelper
if (isTavernHelperAvailable()) {
try {
console.log('[兼容写入模块] 检测到 AmilyHelper优先使用新逻辑...');
const entries = await amilyHelper.getLorebookEntries(targetLorebookName);
const existingEntry = entries.find((e) => e.comment === entryComment && e.enabled);
if (existingEntry) {
const newContent = contentUpdateCallback(existingEntry.content);
await amilyHelper.setLorebookEntries(targetLorebookName, [{ uid: existingEntry.uid, content: newContent }]);
} else {
const newContent = contentUpdateCallback(null);
const { keys = [], isConstant = false, insertion_position, depth: insertion_depth } = options;
const positionMap = { 'before_char': 0, 'after_char': 1, 'before_an': 2, 'after_an': 3, 'at_depth': 4 };
const newEntryData = {
comment: entryComment,
content: newContent,
key: keys,
constant: isConstant,
position: positionMap[insertion_position] ?? 4,
depth: parseInt(insertion_depth) || 998,
enabled: true,
};
await amilyHelper.createLorebookEntries(targetLorebookName, [newEntryData]);
}
console.log(`[Amily助手] 成功将条目 "${entryComment}" 写入《${targetLorebookName}》。`);
// 派发被证明有效的自定义刷新事件
document.dispatchEvent(new CustomEvent('amily-lorebook-created', { detail: { bookName: targetLorebookName } }));
refreshWorldbookListOnly(); // 刷新UI
return true;
} catch (error) {
console.error(`[Amily助手] 写入失败,将尝试回退到传统逻辑。错误:`, error);
toastr.warning('Amily助手写入失败尝试使用传统方式...', '兼容模式');
}
}
// AmilyHelper 不可用或失败时的后备传统逻辑
try { try {
const entries = await amilyHelper.getLorebookEntries(targetLorebookName); console.log('[兼容写入模块] AmilyHelper 不可用或失败,使用传统逻辑...');
const existingEntry = entries.find((e) => e.comment === entryComment && e.enabled); let bookData = await loadWorldInfo(targetLorebookName);
if (!bookData) {
console.warn(`[传统逻辑] 世界书《${targetLorebookName}》不存在,将自动创建。`);
await createNewWorldInfo(targetLorebookName);
if (!world_names.includes(targetLorebookName)) {
world_names.push(targetLorebookName);
world_names.sort();
refreshWorldbookListOnly(); // 刷新UI
}
document.dispatchEvent(new CustomEvent('amily-lorebook-created', { detail: { bookName: targetLorebookName } }));
bookData = await loadWorldInfo(targetLorebookName);
if (!bookData) throw new Error(`创建并加载世界书《${targetLorebookName}》失败。`);
}
const existingEntry = Object.values(bookData.entries).find(e => e.comment === entryComment && !e.disable);
if (existingEntry) { if (existingEntry) {
const newContent = contentUpdateCallback(existingEntry.content); existingEntry.content = contentUpdateCallback(existingEntry.content);
await amilyHelper.setLorebookEntries(targetLorebookName, [{ uid: existingEntry.uid, content: newContent }]);
} else { } else {
const newContent = contentUpdateCallback(null); const newEntry = createWorldInfoEntry(targetLorebookName, bookData);
const { keys = [], isConstant = false, insertion_position, depth: insertion_depth } = options; const { keys = [], isConstant = false, insertion_position, depth: insertion_depth } = options;
const positionMap = { 'before_char': 0, 'after_char': 1, 'before_an': 2, 'after_an': 3, 'at_depth': 4 }; const positionMap = { 'before_char': 0, 'after_char': 1, 'before_an': 2, 'after_an': 3, 'at_depth': 4 };
const newEntryData = { Object.assign(newEntry, {
comment: entryComment, comment: entryComment,
content: newContent, content: contentUpdateCallback(null),
key: keys, key: keys,
constant: isConstant, constant: isConstant,
position: positionMap[insertion_position] ?? 4, position: positionMap[insertion_position] ?? 4,
depth: parseInt(insertion_depth) || 998, depth: parseInt(insertion_depth) || 998,
enabled: true, disable: false,
}; });
await amilyHelper.createLorebookEntries(targetLorebookName, [newEntryData]);
} }
if (eventSource && typeof eventSource.emit === "function" && event_types.CHARACTER_PAGE_LOADED) { await saveWorldInfo(targetLorebookName, bookData, true);
eventSource.emit(event_types.CHARACTER_PAGE_LOADED); console.log(`[传统逻辑] 成功将条目 "${entryComment}" 写入《${targetLorebookName}》。`);
}
console.log(`[Amily助手] 成功将条目 "${entryComment}" 写入《${targetLorebookName}》。`); // 刷新编辑器(如果正在查看)
reloadEditor(targetLorebookName);
// 派发被证明有效的自定义刷新事件
document.dispatchEvent(new CustomEvent('amily-lorebook-created', { detail: { bookName: targetLorebookName } }));
return true; return true;
} catch (error) { } catch (error) {
console.error(`[Amily助手] 写入世界书时发生严重错误:`, error); console.error(`[传统逻辑] 写入世界书时发生严重错误:`, error);
toastr.error(`写入世界书失败: ${error.message}`, "Amily助手"); toastr.error(`写入世界书失败: ${error.message}`, "传统逻辑");
return false; return false;
} }
} }