mirror of
https://github.com/SilenceLurker/ST-Amily2-Chat-Optimisation.git
synced 2026-06-06 04:15:51 +00:00
Update tavernhelper-compatibility.js
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@@ -1,9 +1,17 @@
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import { amilyHelper } from './tavern-helper/main.js';
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import { eventSource, event_types } from "/script.js";
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import {
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world_names,
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loadWorldInfo,
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createNewWorldInfo,
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createWorldInfoEntry,
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saveWorldInfo,
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reloadEditor
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} from "/scripts/world-info.js";
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import { refreshWorldbookListOnly } from './lore.js';
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// 我们现在总是“可用”的,因为我们依赖自己的实现,而不是那个屎山酒馆。
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// 检查我们自己的 amilyHelper 是否存在
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export function isTavernHelperAvailable() {
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return true;
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return typeof amilyHelper !== 'undefined' && amilyHelper !== null;
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}
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export async function compatibleTriggerSlash(command) {
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return await amilyHelper.triggerSlash(command);
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@@ -27,43 +35,96 @@ export async function safeUpdateLorebookEntries(bookName, entries) {
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export async function compatibleWriteToLorebook(targetLorebookName, entryComment, contentUpdateCallback, options = {}) {
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console.log('[Amily助手-写入模块] 接收到的写入选项:', options);
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console.log('[兼容写入模块] 接收到的写入选项:', options);
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// 优先使用 AmilyHelper
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if (isTavernHelperAvailable()) {
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try {
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console.log('[兼容写入模块] 检测到 AmilyHelper,优先使用新逻辑...');
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const entries = await amilyHelper.getLorebookEntries(targetLorebookName);
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const existingEntry = entries.find((e) => e.comment === entryComment && e.enabled);
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if (existingEntry) {
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const newContent = contentUpdateCallback(existingEntry.content);
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await amilyHelper.setLorebookEntries(targetLorebookName, [{ uid: existingEntry.uid, content: newContent }]);
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} else {
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const newContent = contentUpdateCallback(null);
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const { keys = [], isConstant = false, insertion_position, depth: insertion_depth } = options;
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const positionMap = { 'before_char': 0, 'after_char': 1, 'before_an': 2, 'after_an': 3, 'at_depth': 4 };
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const newEntryData = {
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comment: entryComment,
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content: newContent,
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key: keys,
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constant: isConstant,
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position: positionMap[insertion_position] ?? 4,
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depth: parseInt(insertion_depth) || 998,
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enabled: true,
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};
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await amilyHelper.createLorebookEntries(targetLorebookName, [newEntryData]);
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}
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console.log(`[Amily助手] 成功将条目 "${entryComment}" 写入《${targetLorebookName}》。`);
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// 派发被证明有效的自定义刷新事件
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document.dispatchEvent(new CustomEvent('amily-lorebook-created', { detail: { bookName: targetLorebookName } }));
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refreshWorldbookListOnly(); // 刷新UI
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return true;
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} catch (error) {
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console.error(`[Amily助手] 写入失败,将尝试回退到传统逻辑。错误:`, error);
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toastr.warning('Amily助手写入失败,尝试使用传统方式...', '兼容模式');
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}
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}
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// AmilyHelper 不可用或失败时的后备传统逻辑
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try {
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const entries = await amilyHelper.getLorebookEntries(targetLorebookName);
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const existingEntry = entries.find((e) => e.comment === entryComment && e.enabled);
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console.log('[兼容写入模块] AmilyHelper 不可用或失败,使用传统逻辑...');
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let bookData = await loadWorldInfo(targetLorebookName);
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if (!bookData) {
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console.warn(`[传统逻辑] 世界书《${targetLorebookName}》不存在,将自动创建。`);
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await createNewWorldInfo(targetLorebookName);
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if (!world_names.includes(targetLorebookName)) {
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world_names.push(targetLorebookName);
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world_names.sort();
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refreshWorldbookListOnly(); // 刷新UI
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}
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document.dispatchEvent(new CustomEvent('amily-lorebook-created', { detail: { bookName: targetLorebookName } }));
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bookData = await loadWorldInfo(targetLorebookName);
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if (!bookData) throw new Error(`创建并加载世界书《${targetLorebookName}》失败。`);
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}
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const existingEntry = Object.values(bookData.entries).find(e => e.comment === entryComment && !e.disable);
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if (existingEntry) {
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const newContent = contentUpdateCallback(existingEntry.content);
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await amilyHelper.setLorebookEntries(targetLorebookName, [{ uid: existingEntry.uid, content: newContent }]);
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existingEntry.content = contentUpdateCallback(existingEntry.content);
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} else {
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const newContent = contentUpdateCallback(null);
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const newEntry = createWorldInfoEntry(targetLorebookName, bookData);
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const { keys = [], isConstant = false, insertion_position, depth: insertion_depth } = options;
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const positionMap = { 'before_char': 0, 'after_char': 1, 'before_an': 2, 'after_an': 3, 'at_depth': 4 };
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const newEntryData = {
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Object.assign(newEntry, {
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comment: entryComment,
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content: newContent,
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content: contentUpdateCallback(null),
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key: keys,
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constant: isConstant,
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position: positionMap[insertion_position] ?? 4,
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depth: parseInt(insertion_depth) || 998,
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enabled: true,
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};
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await amilyHelper.createLorebookEntries(targetLorebookName, [newEntryData]);
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disable: false,
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});
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}
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if (eventSource && typeof eventSource.emit === "function" && event_types.CHARACTER_PAGE_LOADED) {
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eventSource.emit(event_types.CHARACTER_PAGE_LOADED);
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}
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await saveWorldInfo(targetLorebookName, bookData, true);
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console.log(`[传统逻辑] 成功将条目 "${entryComment}" 写入《${targetLorebookName}》。`);
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console.log(`[Amily助手] 成功将条目 "${entryComment}" 写入《${targetLorebookName}》。`);
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// 刷新编辑器(如果正在查看)
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reloadEditor(targetLorebookName);
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// 派发被证明有效的自定义刷新事件
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document.dispatchEvent(new CustomEvent('amily-lorebook-created', { detail: { bookName: targetLorebookName } }));
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return true;
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} catch (error) {
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console.error(`[Amily助手] 写入世界书时发生严重错误:`, error);
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toastr.error(`写入世界书失败: ${error.message}`, "Amily助手");
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console.error(`[传统逻辑] 写入世界书时发生严重错误:`, error);
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toastr.error(`写入世界书失败: ${error.message}`, "传统逻辑");
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return false;
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}
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}
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