mirror of
https://github.com/Cola-Echo/memory-manager-concurrent.git
synced 2026-06-06 15:55:52 +00:00
61 lines
2.6 KiB
JavaScript
61 lines
2.6 KiB
JavaScript
var __extends = (this && this.__extends) || function (d, b) {
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for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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/**
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* GameMain extends ui.GameMainUI
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*/
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var GameMain = (function (_super) {
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__extends(GameMain, _super);
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function GameMain() {
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_super.call(this);
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this.keySpaceDown = false;
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this.init();
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}
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GameMain.prototype.init = function () {
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this.ctrl_flash.on("mousedown", this.ctrl_flash, this.ctrlFlashDown);
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this.ctrl_flash.on("mouseup", this.ctrl_flash, this.ctrlFlashUp);
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Laya.stage.on("mouseup", this, this.ctrlRockerUp);
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Laya.stage.on("mousemove", this, this.ctrlRockerDown);
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Laya.stage.on("keydown", this, this.keyDown);
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Laya.stage.on("keyup", this, this.keyUp);
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};
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GameMain.prototype.keyUp = function (e) {
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if (e.keyCode == 32) {
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this.ctrlFlashUp();
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}
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};
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GameMain.prototype.keyDown = function (e) {
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if (e.keyCode == 32) {
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this.ctrlFlashDown();
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}
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};
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GameMain.prototype.ctrlFlashDown = function () {
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game.snakeSelf.speedNow = "fast";
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};
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GameMain.prototype.ctrlFlashUp = function () {
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game.snakeSelf.speedNow = "slow";
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};
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GameMain.prototype.ctrlRockerUp = function () {
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if (Laya.stage.mouseX <= game.stageW / 1.5) {
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this.ctrl_rocker.visible = true;
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this.ctrl_rocker_move.visible = false;
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}
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};
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GameMain.prototype.ctrlRockerDown = function () {
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if (Laya.stage.mouseX <= game.stageW / 1.5) {
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this.ctrl_rocker.visible = false;
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this.ctrl_rocker_move.visible = true;
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if (distance(Laya.stage.mouseX, Laya.stage.mouseY, this.ctrl_back.x, this.ctrl_back.y) <= (this.ctrl_back.width / 2 - this.ctrl_rocker.width / 2)) {
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this.ctrl_rocker_move.pos(Laya.stage.mouseX, Laya.stage.mouseY);
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}
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else {
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this.ctrl_rocker_move.pos(this.ctrl_back.x + (this.ctrl_back.width / 2 - this.ctrl_rocker.width / 2) * Math.cos(Math.atan2(Laya.stage.mouseY - this.ctrl_back.y, Laya.stage.mouseX - this.ctrl_back.x)), this.ctrl_back.y + (this.ctrl_back.width / 2 - this.ctrl_rocker.width / 2) * Math.sin(Math.atan2(Laya.stage.mouseY - this.ctrl_back.y, Laya.stage.mouseX - this.ctrl_back.x)));
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}
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game.snakeSelf.targetR = Math.atan2(Laya.stage.mouseY - this.ctrl_back.y, Laya.stage.mouseX - this.ctrl_back.x) * 180 / Math.PI;
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}
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};
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return GameMain;
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}(ui.GameMainUI));
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//# sourceMappingURL=GameMain.js.map
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