var __extends = (this && this.__extends) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; /** * GameMain extends ui.GameMainUI */ var GameMain = (function (_super) { __extends(GameMain, _super); function GameMain() { _super.call(this); this.keySpaceDown = false; this.init(); } GameMain.prototype.init = function () { this.ctrl_flash.on("mousedown", this.ctrl_flash, this.ctrlFlashDown); this.ctrl_flash.on("mouseup", this.ctrl_flash, this.ctrlFlashUp); Laya.stage.on("mouseup", this, this.ctrlRockerUp); Laya.stage.on("mousemove", this, this.ctrlRockerDown); Laya.stage.on("keydown", this, this.keyDown); Laya.stage.on("keyup", this, this.keyUp); }; GameMain.prototype.keyUp = function (e) { if (e.keyCode == 32) { this.ctrlFlashUp(); } }; GameMain.prototype.keyDown = function (e) { if (e.keyCode == 32) { this.ctrlFlashDown(); } }; GameMain.prototype.ctrlFlashDown = function () { game.snakeSelf.speedNow = "fast"; }; GameMain.prototype.ctrlFlashUp = function () { game.snakeSelf.speedNow = "slow"; }; GameMain.prototype.ctrlRockerUp = function () { if (Laya.stage.mouseX <= game.stageW / 1.5) { this.ctrl_rocker.visible = true; this.ctrl_rocker_move.visible = false; } }; GameMain.prototype.ctrlRockerDown = function () { if (Laya.stage.mouseX <= game.stageW / 1.5) { this.ctrl_rocker.visible = false; this.ctrl_rocker_move.visible = true; if (distance(Laya.stage.mouseX, Laya.stage.mouseY, this.ctrl_back.x, this.ctrl_back.y) <= (this.ctrl_back.width / 2 - this.ctrl_rocker.width / 2)) { this.ctrl_rocker_move.pos(Laya.stage.mouseX, Laya.stage.mouseY); } else { this.ctrl_rocker_move.pos(this.ctrl_back.x + (this.ctrl_back.width / 2 - this.ctrl_rocker.width / 2) * Math.cos(Math.atan2(Laya.stage.mouseY - this.ctrl_back.y, Laya.stage.mouseX - this.ctrl_back.x)), this.ctrl_back.y + (this.ctrl_back.width / 2 - this.ctrl_rocker.width / 2) * Math.sin(Math.atan2(Laya.stage.mouseY - this.ctrl_back.y, Laya.stage.mouseX - this.ctrl_back.x))); } game.snakeSelf.targetR = Math.atan2(Laya.stage.mouseY - this.ctrl_back.y, Laya.stage.mouseX - this.ctrl_back.x) * 180 / Math.PI; } }; return GameMain; }(ui.GameMainUI)); //# sourceMappingURL=GameMain.js.map