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https://github.com/Cola-Echo/memory-manager-concurrent.git
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Update memory-manager-concurrent
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258
games/mario/gui/title-screen.js
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258
games/mario/gui/title-screen.js
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@@ -0,0 +1,258 @@
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(function() {
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Backbone.PullOutButton = Backbone.Button.extend({
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defaults: _.extend({}, Backbone.Button.prototype.defaults, {
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x: -372,
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width: 372,
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height: 76,
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backgroundColor: "transparent",
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img: "#gui", imgX: 0, imgY: 0, imgWidth: 372, imgHeight: 80, imgMargin: 0,
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textPadding: 12,
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textContextAttributes: {
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fillStyle: "#FFC221",
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font: "34px arcade",
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textBaseline: "middle",
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fontWeight: "normal",
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textAlign: "right"
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},
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easing: "easeOutCubic",
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easingTime: 600
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})
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});
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Backbone.SavedGame = Backbone.Element.extend({
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defaults: _.extend({}, Backbone.Element.prototype.defaults, {
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x: 960,
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y: 280,
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width: 333,
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height: 80,
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backgroundColor: "transparent",
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img: "#gui", imgX: 0, imgY: 225, imgWidth: 333, imgHeight: 247, imgMargin: 0,
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text: "High Score",
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textPadding: 24,
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textContextAttributes: {
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fillStyle: "#FFC221",
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font: "34px arcade",
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textBaseline: "middle",
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fontWeight: "normal",
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textAlign: "left"
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},
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easing: "easeOutCubic",
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easingTime: 600
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}),
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initialize: function(attributes, options) {
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Backbone.Element.prototype.initialize.apply(this, arguments);
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this.saved = options.saved;
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},
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onAttach: function() {
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Backbone.Element.prototype.onAttach.apply(this, arguments);
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this.set("text", "Level " + (this.saved ? this.saved.level : "?"));
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},
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onDraw: function(context) {
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var x = this.get("x"),
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y = this.get("y"),
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coins = this.saved ? this.saved.coins : "?",
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time = this.saved ? _.ms2time(this.saved.time) : "?";
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context.font = "30px arcade";
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context.fillStyle = "#FFF";
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context.textBaseline = this.attributes.textContextAttributes.textBaseline;
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context.fontWeight = this.attributes.textContextAttributes.fontWeight;
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context.textAlign = this.attributes.textContextAttributes.textAlign;
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context.fillText(coins, x+80, y+105);
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context.fillText(time, x+80, y+170);
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}
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});
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Backbone.Credits = Backbone.Panel.extend({
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defaults: _.extend({}, Backbone.Panel.prototype.defaults, {
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text: "",
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textContextAttributes: {
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fillStyle: "#FFC221",
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font: "40px arcade",
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textBaseline: "middle",
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fontWeight: "normal",
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textAlign: "center"
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}
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}),
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onDraw: function(context, options) {
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var b = this.toJSON(),
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y = b.y;
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// Titles
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b.textContextAttributes.font = "30px arcade";
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b.textContextAttributes.fillStyle = "#FFC221";
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b.text = "Graphics";
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b.y = y;
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this.drawText(b, context, options);
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b.text = "Testing";
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b.y = y + 130;
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this.drawText(b, context, options);
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b.text = "Story & Coding";
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b.y = y + 230;
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this.drawText(b, context, options);
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// Content
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b.textContextAttributes.font = "24px arcade";
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b.textContextAttributes.fillStyle = "#FFF";
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b.text = "???";
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b.y = y + 40;
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this.drawText(b, context, options);
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b.text = "???";
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b.y = y + 170;
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this.drawText(b, context, options);
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b.text = "???";
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b.y = y + 270;
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this.drawText(b, context, options);
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b.textContextAttributes.fillStyle = "#DDD";
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b.text = "Built with Backbone Game Engine";
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b.y = y + 340;
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this.drawText(b, context, options);
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}
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});
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Backbone.TitleScreenGui = Backbone.Scene.extend({
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defaults: _.extend({}, Backbone.Scene.prototype.defaults, {
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img: "#title-screen",
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imgWidth: 960,
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imgHeight: 700
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}),
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initialize: function(attributes, options) {
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Backbone.Scene.prototype.initialize.apply(this, arguments);
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this.banner = new Backbone.Button({
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x: 0, y: 240,
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width: 960, height: 145,
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backgroundColor: "transparent",
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img: "#gui", imgX: 0, imgY: 80, imgWidth: 960, imgHeight: 144, imgMargin: 5,
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easing: "easeInOutQuad",
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easingTime: 400
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});
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this.touchStart = new Backbone.LabelButton({
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text: "Touch to start",
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opacity: 0
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});
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this.loading = new Backbone.LabelButton({
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y: Backbone.HEIGHT,
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text: "Loading...",
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easingTime: 300
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});
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this.play = new Backbone.PullOutButton({
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y: Backbone.HEIGHT - 300,
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text: "New Game "
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});
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this.play.on("tap", _.partial(this.action, "play"), this);
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this.showCredits = new Backbone.PullOutButton({
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y: Backbone.HEIGHT - 100,
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text: "Credits "
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});
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this.savedGame = new Backbone.SavedGame({
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y: Backbone.HEIGHT - 300
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}, {
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saved: this.saved
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});
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this.credits = new Backbone.Credits();
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this.showCredits.on("tap", _.partial(this.showPanel, this.credits), this);
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},
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postInitialize: function() {
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this.listenTo(this.engine, "tap", this.onTouchStart);
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// Hack to avoid FOUT
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this.touchStart.set("opacity", 1);
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this.play.textMetrics = undefined;
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this.showCredits.textMetrics = undefined;
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},
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onAttach: function() {
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Backbone.Scene.prototype.onAttach.apply(this, arguments);
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this.stopListening(this.engine);
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this.set("opacity", 1);
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this.loading.set("x", Backbone.HEIGHT);
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this.play.set("text", this.saved ? "Continue " : "New Game ");
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this.engine.add([this.banner, this.touchStart, this.loading, this.play, this.showCredits, this.credits, this.savedGame]);
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if (!this.ready)
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setTimeout(this.postInitialize.bind(this), 200);
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else
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setTimeout(this.showButtons.bind(this), 100);
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},
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onDetach: function() {
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Backbone.Scene.prototype.onDetach.apply(this, arguments);
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this.engine.remove([this.banner, this.touchStart, this.loading, this.play, this.showCredits, this.credits, this.savedGame]);
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},
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onTouchStart: function(e) {
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// Animate some stuff
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this.banner.moveTo(this.banner.get("x"), 50);
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this.touchStart.moveTo(this.touchStart.get("x"), Backbone.HEIGHT);
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this.stopListening(this.engine);
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this.ready = true;
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this.showButtons();
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},
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showButtons: function() {
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this.play.moveTo(-this.play.get("width") + this.play.textMetrics.width + this.play.get("textPadding")*2, this.play.get("y"));
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this.showCredits.moveTo(-this.showCredits.get("width") + this.showCredits.textMetrics.width + this.showCredits.get("textPadding")*2, this.showCredits.get("y"));
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if (this.saved)
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this.savedGame.moveTo(720, this.savedGame.get("y"));
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},
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hideButtons: function() {
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this.play.moveTo(-this.play.get("width"), this.play.get("y"));
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this.showCredits.moveTo(-this.showCredits.get("width"), this.showCredits.get("y"));
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this.savedGame.moveTo(960, this.savedGame.get("y"));
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},
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showPanel: function(panel) {
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this.panel = panel;
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this.panel.moveTo(this.panel.get("x"), 50);
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this.hideButtons();
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this.listenTo(this.engine, "tap", this.hidePanel);
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},
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hidePanel: function() {
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this.stopListening(this.engine);
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this.panel.moveTo(this.panel.get("x"), Backbone.HEIGHT);
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this.panel = undefined;
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this.showButtons();
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},
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update: function(dt) {
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if (!Backbone.Scene.prototype.update.apply(this, arguments)) return false;
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var attrs = {opacity: this.get("opacity")},
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options = {silent: true};
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this.banner.set(attrs, options);
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this.touchStart.set(attrs, options);
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this.loading.set(attrs, options);
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this.play.set(attrs, options);
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this.showCredits.set(attrs, options);
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this.credits.set(attrs, options);
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this.savedGame.set(attrs, options);
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return true;
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},
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action: function(event) {
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if (event == "play") this.loading.set("x", 400);
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var gui = this;
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this.hideButtons();
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setTimeout(function() {
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gui.fadeOut(function() {
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gui.engine.trigger(event);
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});
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}, 400);
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}
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});
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}).call(this);
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