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https://github.com/Cola-Echo/memory-manager-concurrent.git
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Update memory-manager-concurrent
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358
games/mario/3rd/qtree.js
Normal file
358
games/mario/3rd/qtree.js
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/**
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*
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* simple-quadtree is a minimal quadtree implementation that supports simple put, get,
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* remove and clear operations on objects having a x, y position and w, h dimension.
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*
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* Copyright (c) 2013 Antti Saarinen <antti.p.saarinen@gmail.com>
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* https://github.com/asaarinen/qtree
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*
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*/
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function QuadTree(x, y, w, h, options) {
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if( typeof x != 'number' || isNaN(x) )
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x = 0;
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if( typeof y != 'number' || isNaN(y) )
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y = 0;
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if( typeof w != 'number' || isNaN(w) )
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w = 10;
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if( typeof h != 'number' || isNaN(h) )
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h = 10;
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var maxc = 25;
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var leafratio = 0.5;
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if( options ) {
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if( typeof options.maxchildren == 'number' )
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if( options.maxchildren > 0 )
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maxc = options.maxchildren;
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if( typeof options.leafratio == 'number' )
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if( options.leafratio >= 0 )
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leafratio = options.leafratio;
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}
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// validate an input object
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function validate(obj) {
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if( !obj )
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return false;
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if( typeof obj.x != 'number' ||
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typeof obj.y != 'number' ||
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typeof obj.w != 'number' ||
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typeof obj.h != 'number' )
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return false;
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if( isNaN(obj.x) || isNaN(obj.y) ||
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isNaN(obj.w) || isNaN(obj.h) )
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return false;
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return true;
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}
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// test for deep equality for x,y,w,h
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function isequal(o1, o2) {
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if( o1.x == o2.x &&
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o1.y == o2.y &&
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o1.w == o2.w &&
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o1.h == o2.h )
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return true;
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return false;
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}
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// create a new quadtree node
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function createnode(x, y, w, h) {
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return {
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x: x,
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y: y,
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w: w,
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h: h,
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c: [],
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l: [],
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n: []
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}
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}
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// root node used by this quadtree
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var root = createnode(x, y, w, h);
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// calculate distance between two points
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function distance(x1, y1, x2, y2) {
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return Math.sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1));
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}
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// calculate distance between a point and a line (segment)
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function distancePL(x, y, x1, y1, dx1, dy1, len1 ) {
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if( !len1 ) // in case length is not provided, assume a line
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len1 = -1;
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// x = x1 + s * dx1 + t * dy1
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// y = y1 + s * dy1 - t * dx1
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// x * dy1 - y * dx1 = x1 * dy1 - y1 * dx1 +
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// t * ( dy1 * dy1 + dx1 * dx1 )
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var t = dx1 * dx1 + dy1 * dy1;
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if( t == 0 )
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return null;
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else {
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t = ( x * dy1 - y * dx1 - x1 * dy1 + y1 * dx1 ) / t;
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if( Math.abs(dx1) > Math.abs(dy1) )
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var s = ( x - x1 - t * dy1 ) / dx1;
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else
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var s = ( y - y1 + t * dx1 ) / dy1;
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if( ( s >= 0 && s <= len1 ) || len1 < 0 )
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return {
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s: s,
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t: t,
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x: x1 + s * dx1,
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y: y1 + s * dy1,
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dist: Math.abs(t)
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};
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else if( s < 0 ) {
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var dist = distance(x, y, x1, y1);
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return {
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s: s,
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dist: dist
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};
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} else {
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var dist = distance(x, y,
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x1 + len1*dx1,
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y1 + len1*dy1);
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return {
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s: s,
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dist: dist
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};
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}
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}
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}
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// does a line and a rectangle overlap ?
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function overlap_line(o1, o2, buf) {
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if( !o1 || !o2 )
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return true;
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var dist = distancePL(o2.x + 0.5 * o2.w,
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o2.y + 0.5 * o2.h,
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o1.x, o1.y, o1.dx, o1.dy, o1.dist);
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if( dist ) {
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dist.dist -= buf;
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if( dist.dist < 0 )
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return true;
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if( dist.dist * dist.dist <= o2.w * o2.w + o2.h * o2.h )
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return true;
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}
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return false;
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}
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// do two rectangles overlap ?
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function overlap_rect(o1, o2, buf) {
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if( !o1 || !o2 )
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return true;
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if( o1.x + o1.w < o2.x - buf ||
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o1.y + o1.h < o2.y - buf ||
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o1.x - buf > o2.x + o2.w ||
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o1.y - buf > o2.y + o2.h )
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return false;
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return true;
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}
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function isleaf(node, obj) {
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var leaf = false;
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if( obj.w * obj.h > node.w * node.h * leafratio )
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leaf = true;
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if( obj.x < node.x ||
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obj.y < node.y ||
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obj.x + obj.w > node.x + node.w ||
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obj.y + obj.h > node.y + node.h )
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leaf = true;
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var childnode = null;
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for( var ni = 0; ni < node.n.length; ni++ )
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if( overlap_rect(obj, node.n[ni], 0) ) {
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if( childnode ) { // multiple hits
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leaf = true;
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break;
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} else
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childnode = node.n[ni];
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}
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return { leaf: leaf,
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childnode: childnode };
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}
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// put an object to one of the child nodes of this node
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function put_to_nodes(node, obj) {
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var leaf = isleaf(node, obj);
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if( leaf )
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node.l.push(obj);
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else if( leaf.childnode )
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put(leaf.childnode, obj);
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else
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return;
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}
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// remove an object from this node
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function remove(node, obj, attr) {
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if( !validate(obj) )
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return 0;
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if( !attr )
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attr = false;
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else if( typeof attr != 'string' )
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attr = 'id';
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var count = 0;
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for( var ci = 0; ci < node.c.length; ci++ )
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if( ( attr && node.c[ci][attr] == obj[attr] ) ||
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( !attr && isequal(node.c[ci], obj) ) ) {
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count++;
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node.c.splice(ci, 1);
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ci--;
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}
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for( var ci = 0; ci < node.l.length; ci++ )
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if( ( attr && node.l[ci][attr] == obj[attr] ) ||
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( !attr && isequal(node.l[ci], obj) ) ) {
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count++;
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node.l.splice(ci, 1);
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ci--;
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}
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var leaf = isleaf(node, obj);
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if( !leaf.leaf && leaf.childnode )
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return count + remove(leaf.childnode, obj, attr);
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return count;
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}
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// put an object to this node
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function put(node, obj, removeflag) {
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if( !validate(obj) )
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return;
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if( node.n.length == 0 ) {
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node.c.push(obj);
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// subdivide
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if( node.c.length > maxc ) {
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var w2 = node.w / 2;
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var h2 = node.h / 2;
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node.n.push(createnode(node.x, node.y, w2, h2),
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createnode(node.x + w2, node.y, w2, h2),
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createnode(node.x, node.y + h2, w2, h2),
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createnode(node.x + w2, node.y + h2, w2, h2));
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for( var ci = 0; ci < node.c.length; ci++ )
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put_to_nodes(node, node.c[ci]);
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node.c = [];
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}
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} else
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put_to_nodes(node, obj);
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}
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// iterate through all objects in this node matching given overlap
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// function
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function getter(overlapfun, node, obj, buf, strict, callbackOrArray) {
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for( var li = 0; li < node.l.length; li++ )
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if( !strict || overlapfun(obj, node.l[li], buf) )
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if( typeof callbackOrArray == 'object' )
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callbackOrArray.push(node.l[li]);
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else if( !callbackOrArray(node.l[li]) )
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return false;
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for( var li = 0; li < node.c.length; li++ )
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if( !strict || overlapfun(obj, node.c[li], buf) )
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if( typeof callbackOrArray == 'object' )
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callbackOrArray.push(node.c[li]);
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else if( !callbackOrArray(node.c[li]) )
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return false;
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for( var ni = 0; ni < node.n.length; ni++ ) {
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if( overlapfun(obj, node.n[ni], buf) ) {
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if( typeof callbackOrArray == 'object' )
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callbackOrArray.concat(getter(overlapfun, node.n[ni], obj, buf, strict, callbackOrArray));
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else if( !getter(overlapfun, node.n[ni], obj, buf, strict, callbackOrArray) )
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return false;
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}
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}
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return true;
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}
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// iterate through all objects in this node matching the given rectangle
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function get_rect(node, obj, buf, callbackOrArray) {
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return getter(overlap_rect, node, obj, buf, true, callbackOrArray);
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}
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// iterate through all objects in this node matching the given
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// line (segment)
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function get_line(node, obj, buf, callbackOrArray) {
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return getter(overlap_line, node, obj, buf, false, callbackOrArray);
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}
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// iterate through all objects in this node matching given
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// geometry, either a rectangle or a line segment
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function get(node, obj, buf, callbackOrArray) {
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if( typeof buf == 'function' && typeof callbackOrArray == 'undefined' ) {
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callbackOrArray = buf;
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buf = 0;
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}
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if( typeof callbackOrArray == 'undefined' ) {
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callbackOrArray = [];
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buf = 0;
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}
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if( obj == null )
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get_rect(node, obj, buf, callbackOrArray);
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else if( typeof obj.x == 'number' &&
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typeof obj.y == 'number' &&
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!isNaN(obj.x) && !isNaN(obj.y) ) {
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if( typeof obj.dx == 'number' &&
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typeof obj.dy == 'number' &&
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!isNaN(obj.dx) && !isNaN(obj.dy) )
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get_line(node, obj, buf, callbackOrArray);
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else if( typeof obj.w == 'number' &&
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typeof obj.h == 'number' &&
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!isNaN(obj.w) && !isNaN(obj.h) )
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get_rect(node, obj, buf, callbackOrArray);
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}
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if( typeof callbackOrArray == "object" ) return callbackOrArray;
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}
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// return the object interface
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return {
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get: function(obj, buf, callbackOrArray) {
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return get(root, obj, buf, callbackOrArray);
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},
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put: function(obj) {
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put(root, obj);
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},
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remove: function(obj, attr) {
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return remove(root, obj, attr);
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},
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clear: function() {
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root = createnode(x, y, w, h);
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},
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stringify: function() {
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var strobj = {
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x: x, y: y, w: w, h: h,
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maxc: maxc,
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leafratio: leafratio,
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root: root
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};
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try {
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return JSON.stringify(strobj);
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} catch(err) {
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// could not stringify
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// probably due to objects included in qtree being non-stringifiable
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return null;
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}
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},
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parse: function(str) {
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if( typeof str == 'string' )
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str = JSON.parse(str);
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x = str.x;
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y = str.y;
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w = str.w;
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h = str.h;
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maxc = str.maxc;
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leafratio = str.leafratio;
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root = str.root;
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}
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};
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}
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// for use within node.js
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if( typeof module != 'undefined' )
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module.exports = QuadTree;
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