Update memory-manager-concurrent

This commit is contained in:
Cola-Echo
2026-01-21 18:11:33 +08:00
commit f51c4ef6dc
418 changed files with 400794 additions and 0 deletions

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var __extends = (this && this.__extends) || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
/**
* Bean extends laya.display.Sprite
*/
var Bean = (function (_super) {
__extends(Bean, _super);
function Bean(x, y, colorNum) {
if (x === void 0) { x = Math.random() * game.gameMainUI.map.width; }
if (y === void 0) { y = Math.random() * game.gameMainUI.map.height; }
if (colorNum === void 0) { colorNum = Math.floor(Math.random() * (6 - 1 + 1) + 1); }
_super.call(this);
this.haveEaten = false;
this.speed = 2;
this.eatenTargetPos = { x: 0, y: 0 };
this.haveEatenDis = 4;
this.eatenPos = { x: 0, y: 0 };
this.eatenInitPos = { x: 0, y: 0 };
this.colorNum = colorNum;
this.zOrder = 0;
this.visible = false;
this.eatenInitPos["x"] = x;
this.eatenInitPos["y"] = y;
this.init(x, y);
}
Bean.prototype.init = function (x, y) {
this.loadImage("images/bean" + this.colorNum + ".png", 0, 0, 0, 0, new Handler(this, this.loaded, [x, y]));
};
Bean.prototype.loaded = function (x, y) {
this.zOrder = 0;
this.pivot(this.width / 2, this.height / 2);
this.pos(x, y);
this.visible = true;
};
return Bean;
}(laya.display.Sprite));
//# sourceMappingURL=Bean.js.map

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var Sprite = laya.display.Sprite;
var Loader = laya.net.Loader;
var Texture = laya.resource.Texture;
var Handler = laya.utils.Handler;
var Browser = laya.utils.Browser;
var TiledMap = laya.map.TiledMap;
var Rectangle = laya.maths.Rectangle;
var Stat = laya.utils.Stat;
var TextFiled = laya.display.Text;
var LocalStorage = laya.net.LocalStorage;
/**
* Game
* 游戏入口类
*/
var Game = (function () {
function Game() {
this.stageW = Browser.onQQBrowser ? Browser.width / Browser.pixelRatio : Browser.clientWidth;
this.stageH = Browser.onQQBrowser ? Browser.height / Browser.pixelRatio : Browser.clientHeight;
this.beanSingleNumInit = 300;
this.beanMaxNum = 600;
this.beanNum = 0;
this.beanOrder = 0;
this.beans = {};
this.SnakeAINum = 5;
this.snakeAIArr = [];
this._init();
Stat.show(200, 10);
}
//屏幕适配、初始化舞台
Game.prototype._init = function () {
this.stageW = 600;
this.stageH = Browser.height / Browser.width * this.stageW;
Laya.init(this.stageW, this.stageH, Laya.WebGL);
Laya.stage.scaleMode = Laya.Stage.SCALE_SHOWALL;
Laya.stage.alignH = Laya.Stage.ALIGN_CENTER;
Laya.stage.alignV = Laya.Stage.ALIGN_MIDDLE;
Laya.stage.screenMode = Laya.Stage.SCREEN_HORIZONTAL;
Laya.stage.bgColor = "#555555";
//加载资源
this._load();
//对屏幕改小改变进行监听
Browser.window.onresize = onWindowResize;
};
Game.prototype._onresizeAction = function () {
this.loading && this.loading.pos(this.stageW / 2, this.stageH / 2);
this.gameStartUI && this.gameStartUI.pos(this.stageW / 2, this.stageH / 2);
this.gameMainUI && (this.gameMainUI.mask_rank.x = (this.stageW - this.gameMainUI.mask_rank.width - 10));
this.gameMainUI && this.gameMainUI.ctrl_flash.pos(this.stageW - this.gameMainUI.ctrl_flash.width, this.stageH - this.gameMainUI.ctrl_flash.height);
this.gameMainUI && this.gameMainUI.ctrl_back.pos(this.gameMainUI.ctrl_back.width, this.stageH - this.gameMainUI.ctrl_back.height);
};
//加载资源
Game.prototype._load = function () {
var _this = this;
this.loading = new TextFiled();
this.loading.text = "正在加载资源,请稍后...";
this.loading.color = "#000000";
this.loading.font = "Microsoft YaHei";
this.loading.pos(this.stageW / 2, this.stageH / 2);
this.loading.pivot(this.loading.width / 2, this.loading.height / 2);
Laya.stage.addChild(this.loading);
//加载资源
Laya.loader.load("res/atlas/images.json", Laya.Handler.create(this, function () {
//资源加载完成则进入开始界面
// this.gameStartSence()
_this.gameMain();
}), null, Laya.Loader.ATLAS);
Laya.loader.load("map/tile_map.png");
Laya.loader.load("images/head1.png");
Laya.loader.load("images/head2.png");
Laya.loader.load("images/head3.png");
Laya.loader.load("images/head4.png");
Laya.loader.load("images/head5.png");
};
//开始界面
Game.prototype.gameStartSence = function () {
this.gameStartUI = new GameStart();
this.gameStartUI.pos(this.stageW / 2, this.stageH / 2);
this.gameStartUI.btn_single.on("click", this, this.gameStart, [0]);
this.gameStartUI.btn_net.on("click", this, this.gameStart, [1]);
Laya.stage.addChild(this.gameStartUI);
Laya.stage.removeChild(this.loading);
this.loading.destroy();
};
//开始游戏进入GameMain
Game.prototype.gameStart = function (gameMode) {
this.nickname = this.gameStartUI.nickname.label;
this.neturl = this.gameStartUI.neturl.label;
this.skin = this.gameStartUI.skinRadio.selectedIndex;
this.gameMode = gameMode;
Laya.stage.removeChild(this.gameStartUI);
this.gameMain();
};
//进行游戏
Game.prototype.gameMain = function () {
this.gameMainUI = new GameMain();
this.gameMainUI.map.pos(this.stageW / 2, this.stageH / 2);
this.gameMainUI.mask_rank.x = this.stageW - this.gameMainUI.mask_rank.width - 10;
this.gameMainUI.ctrl_flash.pos(this.stageW - this.gameMainUI.ctrl_flash.width - 30, this.stageH - this.gameMainUI.ctrl_flash.height);
this.gameMainUI.ctrl_back.pos(this.gameMainUI.ctrl_back.width + 30, this.stageH - this.gameMainUI.ctrl_back.height);
Laya.stage.addChild(this.gameMainUI);
for (var _bean_i = 0; _bean_i < this.beanSingleNumInit; _bean_i++) {
this.beanOrder++;
this.addBean(this.beanOrder);
}
this.addBeanRandom();
this.snakeSelf = new Snake();
this.gameMainUI.map.addChild(this.snakeSelf);
for (var index = 0; index < this.SnakeAINum; index++) {
var snakeAI = new Snake(Math.floor(Math.random() * (5 - 1 + 1) + 1), this.gameMainUI.map.width * Math.random(), this.gameMainUI.map.height * Math.random());
snakeAI.AI = true;
this.snakeAIArr.push(snakeAI);
this.gameMainUI.map.addChild(snakeAI);
}
this.snakeAIRotation();
Laya.timer.frameLoop(1, this, this.gameLoop);
};
//游戏主循环
Game.prototype.gameLoop = function () {
this.snakeSelf.move();
this.snakeAIMove();
this.mapMove();
this.eateBean();
this.gameMainUI.text_length.text = this.snakeSelf.snakeLength + "";
// this.gameMainUI.text_kill.text = this.snakeSelf.snakeSize + ""
// this.gameMainUI.text_kill.text = Browser.width + " " + Browser.clientWidth + " " + Browser.pixelRatio
};
Game.prototype.eateBean = function () {
for (var key in this.beans) {
var bean = this.beans[key];
// if (bean.haveEaten) {//确定了有被吃对象
// let x = (bean.speed) * Math.cos(Math.atan2(bean.eatenInitPos["y"] - bean.y, bean.eatenInitPos["x"] - bean.x))
// let y = (bean.speed) * Math.sin(Math.atan2(bean.eatenInitPos["y"] - bean.y, bean.eatenInitPos["x"] - bean.x))
// bean.x += x
// bean.y += y
// bean.eatenPos["x"] += x
// bean.eatenPos["x"] += y
// // console.log(distance(bean.eatenPos["x"], bean.eatenPos["y"], bean.eatenInitPos["x"], bean.eatenInitPos["x"]))
// if (distance(bean.x, bean.y, bean.eatenInitPos["x"], bean.eatenInitPos["y"]) < bean.haveEatenDis) {
// bean.destroy()
// this.beans[key] = undefined
// delete this.beans[key]
// this.snakeSelf.snakeLength++
// this.snakeSelf.eatBean++
// this.beanNum--
// }
// } else if (distance(bean.x, bean.y, this.snakeSelf.x, this.snakeSelf.y) <= (this.snakeSelf.width / 2) + 20) {
// bean.eatenTarget = this.snakeSelf
// bean.eatenInitPos["x"] = this.snakeSelf.x + this.snakeSelf.speed * 10 * Math.cos(this.snakeSelf.rotation * Math.PI / 180)
// bean.eatenInitPos["y"] = this.snakeSelf.y + this.snakeSelf.speed * 10 * Math.sin(this.snakeSelf.rotation * Math.PI / 180)
// bean.haveEaten = true
// }
if (distance(bean.x, bean.y, this.snakeSelf.x, this.snakeSelf.y) <= this.snakeSelf.width / 2) {
bean.destroy();
this.beans[key] = undefined;
delete this.beans[key];
this.snakeSelf.snakeLength++;
this.snakeSelf.eatBean++;
this.beanNum--;
}
else if (distance(bean.x, bean.y, this.snakeSelf.x, this.snakeSelf.y) <= (this.snakeSelf.width / 2) + 20) {
bean.x += (this.snakeSelf.speed + 0.1) * Math.cos(Math.atan2(this.snakeSelf.y - bean.y, this.snakeSelf.x - bean.x));
bean.y += (this.snakeSelf.speed + 0.1) * Math.sin(Math.atan2(this.snakeSelf.y - bean.y, this.snakeSelf.x - bean.x));
}
for (var index = 0; index < this.snakeAIArr.length; index++) {
var element = this.snakeAIArr[index];
if (distance(bean.x, bean.y, element.x, element.y) <= element.width / 2) {
bean.destroy();
this.beans[key] = undefined;
delete this.beans[key];
element.snakeLength++;
element.eatBean++;
this.beanNum--;
}
else if (distance(bean.x, bean.y, element.x, element.y) <= (element.width / 2) + 20) {
bean.x += (bean.speed) * Math.cos(Math.atan2(element.y - bean.y, element.x - bean.x));
bean.y += (bean.speed) * Math.sin(Math.atan2(element.y - bean.y, element.x - bean.x));
}
}
}
};
//做地图相对移动,以便能让玩家的蛇始终居中
Game.prototype.mapMove = function () {
var mapScale = this.snakeSelf.snakeInitSize / this.snakeSelf.snakeSize < 0.7 ? 0.7 : this.snakeSelf.snakeInitSize / this.snakeSelf.snakeSize;
// this.gameMainUI.map.x = -1 * (this.snakeSelf.x - this.stageW / 2 + this.snakeSelf.width / 2 - this.gameMainUI.map.width / 2) * mapScale
// this.gameMainUI.map.y = -1 * (this.snakeSelf.y - this.stageH / 2 + this.snakeSelf.height / 2 - this.gameMainUI.map.height / 2) * mapScale
this.gameMainUI.map.x = -1 * (this.snakeSelf.x + this.snakeSelf.width / 2 - this.gameMainUI.map.width / 2) * mapScale + this.stageW / 2;
this.gameMainUI.map.y = -1 * (this.snakeSelf.y + this.snakeSelf.height / 2 - this.gameMainUI.map.height / 2) * mapScale + this.stageH / 2;
this.gameMainUI.map.scale(mapScale, mapScale);
};
Game.prototype.addBean = function (beanOrder, x, y, colorNum) {
var bean = new Bean(x, y, colorNum);
bean.orderNum = beanOrder;
this.beans[beanOrder] = bean;
this.gameMainUI.map.addChild(bean);
this.beanNum++;
};
Game.prototype.addBeanRandom = function () {
var _this = this;
this.beanRandomTimer = setInterval(function () {
if (_this.beanNum < _this.beanMaxNum) {
for (var index = 0; index < 20; index++) {
_this.beanOrder++;
_this.addBean(_this.beanOrder);
}
}
}, 100);
};
Game.prototype.snakeAIMove = function () {
for (var index = 0; index < this.snakeAIArr.length; index++) {
var snakeAI = this.snakeAIArr[index];
snakeAI.move();
var hitDis = 90 / snakeAI.speedObj["rotation"] * snakeAI.speed + snakeAI.width / 2;
var hitPos = { x: 0, y: 0 };
hitPos["x"] = hitDis * Math.cos(snakeAI.rotation * Math.PI / 180) + snakeAI.x;
hitPos["y"] = hitDis * Math.sin(snakeAI.rotation * Math.PI / 180) + snakeAI.y;
var hiten = false;
//判断是否快碰撞到边界
if (hitPos["x"] >= this.gameMainUI.map.width - snakeAI.width / 2 || hitPos["x"] <= snakeAI.width / 2
|| hitPos["y"] >= this.gameMainUI.map.height - snakeAI.width / 2 || hitPos["y"] <= snakeAI.width / 2) {
snakeAI.reverseRotation();
}
//判断是否撞倒玩家蛇
if (distance(hitPos["x"], hitPos["y"], this.snakeSelf.x, this.snakeSelf.y) <= this.snakeSelf.width) {
snakeAI.reverseRotation();
hiten = true;
}
for (var index_1 = 0; index_1 < this.snakeSelf.bodyArr.length; index_1++) {
if (hiten)
break;
var element = this.snakeSelf.bodyArr[index_1];
if (distance(hitPos["x"], hitPos["y"], element.x, element.y) <= element.width) {
snakeAI.reverseRotation();
hiten = true;
}
}
//判断AI之间是否自己碰撞
for (var i = 0; i < this.snakeAIArr.length; i++) {
if (hiten)
break;
var elementSnakeAI = this.snakeAIArr[i];
if (index == i)
continue;
if (distance(hitPos["x"], hitPos["y"], elementSnakeAI.x, elementSnakeAI.y) <= elementSnakeAI.width) {
snakeAI.reverseRotation();
hiten = true;
}
for (var index_2 = 0; index_2 < elementSnakeAI.bodyArr.length; index_2++) {
if (hiten)
break;
var element = elementSnakeAI.bodyArr[index_2];
if (distance(hitPos["x"], hitPos["y"], element.x, element.y) <= element.width) {
snakeAI.reverseRotation();
hiten = true;
}
}
}
}
};
Game.prototype.snakeAIRotation = function () {
var _this = this;
for (var index = 0; index < this.snakeAIArr.length; index++) {
this.snakeAIArr[index].targetR = 180 - Math.random() * 360;
this.snakeAIArr[index].speedNow = Math.random() > 0.9 ? "fast" : "slow";
}
setInterval(function () {
for (var index = 0; index < _this.snakeAIArr.length; index++) {
_this.snakeAIArr[index].targetR = 180 - Math.random() * 360;
_this.snakeAIArr[index].speedNow = Math.random() > 0.9 ? "fast" : "slow";
}
}, 3000);
};
return Game;
}());
//当屏幕大小改变时回调
function onWindowResize() {
game.stageW = Browser.onQQBrowser ? Browser.width / Browser.pixelRatio : Browser.width / Browser.pixelRatio;
game.stageH = Browser.onQQBrowser ? Browser.height / Browser.pixelRatio : Browser.height / Browser.pixelRatio;
Laya.stage.size(game.stageW, game.stageH);
//屏幕大小改变时发生的改变
game._onresizeAction();
}
//计算距离
function distance(x1, y1, x2, y2) {
return Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
}
var game = new Game();
//# sourceMappingURL=Game.js.map

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var __extends = (this && this.__extends) || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
/**
* GameMain extends ui.GameMainUI
*/
var GameMain = (function (_super) {
__extends(GameMain, _super);
function GameMain() {
_super.call(this);
this.keySpaceDown = false;
this.init();
}
GameMain.prototype.init = function () {
this.ctrl_flash.on("mousedown", this.ctrl_flash, this.ctrlFlashDown);
this.ctrl_flash.on("mouseup", this.ctrl_flash, this.ctrlFlashUp);
Laya.stage.on("mouseup", this, this.ctrlRockerUp);
Laya.stage.on("mousemove", this, this.ctrlRockerDown);
Laya.stage.on("keydown", this, this.keyDown);
Laya.stage.on("keyup", this, this.keyUp);
};
GameMain.prototype.keyUp = function (e) {
if (e.keyCode == 32) {
this.ctrlFlashUp();
}
};
GameMain.prototype.keyDown = function (e) {
if (e.keyCode == 32) {
this.ctrlFlashDown();
}
};
GameMain.prototype.ctrlFlashDown = function () {
game.snakeSelf.speedNow = "fast";
};
GameMain.prototype.ctrlFlashUp = function () {
game.snakeSelf.speedNow = "slow";
};
GameMain.prototype.ctrlRockerUp = function () {
if (Laya.stage.mouseX <= game.stageW / 1.5) {
this.ctrl_rocker.visible = true;
this.ctrl_rocker_move.visible = false;
}
};
GameMain.prototype.ctrlRockerDown = function () {
if (Laya.stage.mouseX <= game.stageW / 1.5) {
this.ctrl_rocker.visible = false;
this.ctrl_rocker_move.visible = true;
if (distance(Laya.stage.mouseX, Laya.stage.mouseY, this.ctrl_back.x, this.ctrl_back.y) <= (this.ctrl_back.width / 2 - this.ctrl_rocker.width / 2)) {
this.ctrl_rocker_move.pos(Laya.stage.mouseX, Laya.stage.mouseY);
}
else {
this.ctrl_rocker_move.pos(this.ctrl_back.x + (this.ctrl_back.width / 2 - this.ctrl_rocker.width / 2) * Math.cos(Math.atan2(Laya.stage.mouseY - this.ctrl_back.y, Laya.stage.mouseX - this.ctrl_back.x)), this.ctrl_back.y + (this.ctrl_back.width / 2 - this.ctrl_rocker.width / 2) * Math.sin(Math.atan2(Laya.stage.mouseY - this.ctrl_back.y, Laya.stage.mouseX - this.ctrl_back.x)));
}
game.snakeSelf.targetR = Math.atan2(Laya.stage.mouseY - this.ctrl_back.y, Laya.stage.mouseX - this.ctrl_back.x) * 180 / Math.PI;
}
};
return GameMain;
}(ui.GameMainUI));
//# sourceMappingURL=GameMain.js.map

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var __extends = (this && this.__extends) || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
/**
* GameStart extends ui.GameStartUI
*/
var GameStart = (function (_super) {
__extends(GameStart, _super);
function GameStart() {
_super.call(this);
this.init();
}
GameStart.prototype.init = function () {
this.nickname.label = "游客" + Math.floor(Math.random() * (9999 - 1 + 1) + 1);
this.skinRadio.selectedIndex = Math.floor(Math.random() * (4 - 0 + 1) + 0);
this.neturl.label = "192.168.1.60";
LocalStorage.getItem("nickname") && (this.nickname.label = LocalStorage.getItem("nickname"));
LocalStorage.getItem("neturl") && (this.neturl.label = LocalStorage.getItem("neturl"));
LocalStorage.getItem("skin") && (this.skinRadio.selectedIndex = parseInt(LocalStorage.getItem("skin")));
this.nickname.on("click", this, this.changeNickName);
this.neturl.on("click", this, this.changeNetUrl);
this.skinRadio.on("click", this, this.onSelectSkin);
};
GameStart.prototype.changeNickName = function () {
var nickname = window.prompt("请输入您的昵称!", this.nickname.label);
if (nickname != null && nickname != "") {
this.nickname.label = nickname;
}
else {
Browser.window.alert("请输入昵称!");
}
};
GameStart.prototype.changeNetUrl = function () {
var neturl = window.prompt("请输入服务器地址!", this.neturl.label);
if (neturl != null && neturl != "") {
this.neturl.label = neturl;
}
else {
Browser.window.alert("请输入服务器地址!");
}
};
GameStart.prototype.onSelectSkin = function () {
// Browser.window.alert(this.skinRadio.selectedIndex)
};
return GameStart;
}(ui.GameStartUI));
//# sourceMappingURL=GameStart.js.map

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var __extends = (this && this.__extends) || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
/**
* Snake extends laya.display.Sprite
*/
var Snake = (function (_super) {
__extends(Snake, _super);
function Snake(colorNum, x, y) {
if (colorNum === void 0) { colorNum = Math.floor(Math.random() * (5 - 1 + 1) + 1); }
if (x === void 0) { x = game.gameMainUI.map.width / 2; }
if (y === void 0) { y = game.gameMainUI.map.height / 2; }
_super.call(this);
this.speedObj = { "slow": 2, "fast": 4, "rotation": 10 };
this.speedNow = "slow";
this.snakeInitSize = 0.45;
this.snakeLength = 24;
this.kill = 0;
this.bodyArr = [];
this.pathArr = [];
this.eatBean = 0;
this.bodyBeanNum = 6; //吃几颗豆增加一节身体
this.bodyMaxNum = 500;
this.initWidth = 40;
this.AI = false;
this.speed = this.speedObj[this.speedNow];
this.targetR = this.rotation;
this.colorNum = colorNum;
this.visible = false;
this.snakeSize = this.snakeInitSize;
this.loadImage("images/head" + this.colorNum + ".png", 0, 0, 0, 0, new Handler(this, this.loaded, [x, y]));
}
Snake.prototype.loaded = function (x, y) {
this.zOrder = 11000;
this.initWidth = this.width;
this.rotationTemp = this.rotation;
this.snakeScale(this);
this.pivot(this.width / 2, this.height / 2);
this.pos(x, y);
this.visible = true;
this.bodySpace = Math.floor(this.width / 10 * 8);
for (var index = 1; index <= this.getBodyNum(); index++) {
this.addBody(this.x - index * this.bodySpace, this.y, this.rotation);
}
for (var index = 0; index < this.bodySpace * this.getBodyNum(); index++) {
this.pathArr.push({
x: this.x - index,
y: this.y
});
}
};
Snake.prototype.move = function () {
this.bodySpace = Math.floor(this.width / 10 * 8);
this.headMove();
this.bodyMove();
this.speedChange();
this.rotationChange();
this.bodyCheck();
};
Snake.prototype.moveOut = function () {
//碰到边界了
};
Snake.prototype.headMove = function () {
var x = this.speed * Math.cos(this.rotation * Math.PI / 180);
var y = this.speed * Math.sin(this.rotation * Math.PI / 180);
this.rotation = this.rotationTemp;
var pos = { x: this.x, y: this.y };
var posBefore = { x: this.x, y: this.y };
if (!(this.x + x >= game.gameMainUI.map.width - this.width / 2 || this.x + x <= this.width / 2)) {
this.x += x;
pos.x = this.x;
}
else {
this.moveOut();
}
if (!(this.y + y >= game.gameMainUI.map.height - this.width / 2 || this.y + y <= this.width / 2)) {
this.y += y;
pos.y = this.y;
}
else {
this.moveOut();
}
for (var index = 1; index <= this.speed; index++) {
this.pathArr.unshift({
x: index * Math.cos(Math.atan2(pos.y - posBefore.y, pos.x - posBefore.x)) + posBefore.x,
y: index * Math.sin(Math.atan2(pos.y - posBefore.y, pos.x - posBefore.x)) + posBefore.y
});
}
};
Snake.prototype.bodyMove = function () {
for (var index = 0; index < this.bodyArr.length; index++) {
var element = this.bodyArr[index];
if (this.pathArr[(index + 1) * this.bodySpace]) {
element.rotation = Math.atan2(this.pathArr[(index + 1) * this.bodySpace]["y"] - element.y, this.pathArr[(index + 1) * this.bodySpace]["x"] - element.x) / Math.PI * 180;
element.pos(this.pathArr[(index + 1) * this.bodySpace]["x"], this.pathArr[(index + 1) * this.bodySpace]["y"]);
}
if (this.pathArr.length > this.bodyArr.length * (1 + this.bodySpace)) {
this.pathArr.pop();
}
}
};
Snake.prototype.snakeScale = function (ele, eleType) {
if (eleType === void 0) { eleType = "head"; }
var x = ele.x, y = ele.y, zOrder = ele.zOrder;
ele.pivot(ele.width / 2, ele.height / 2);
ele.graphics.clear();
ele.loadImage("images/" + eleType + this.colorNum + ".png", 0, 0, this.initWidth * this.snakeSize, this.initWidth * this.snakeSize);
ele.pivot(ele.width / 2, ele.height / 2);
ele.pos(x, y);
this.speedObj["rotation"] = 4 / this.snakeSize;
};
Snake.prototype.speedChange = function () {
this.speed = this.speedNow == 'slow' ?
(this.speed > this.speedObj[this.speedNow] ? this.speed - 1 : this.speedObj[this.speedNow])
: (this.speed < this.speedObj[this.speedNow] ? this.speed + 1 : this.speedObj[this.speedNow]);
};
Snake.prototype.rotationChange = function () {
var perRotation = Math.abs(this.targetR - this.rotationTemp) < this.speedObj['rotation'] ? Math.abs(this.targetR - this.rotationTemp) : this.speedObj['rotation'];
if (this.targetR < -0 && this.rotationTemp > 0 && Math.abs(this.targetR) + this.rotationTemp > 180) {
perRotation = (180 - this.rotationTemp) + (180 + this.targetR) < this.speedObj['rotation'] ? (180 - this.rotationTemp) + (180 + this.targetR) : this.speedObj['rotation'];
this.rotationTemp += perRotation;
}
else {
this.rotationTemp += this.targetR > this.rotationTemp && Math.abs(this.targetR - this.rotationTemp) <= 180 ? perRotation : -perRotation;
}
this.rotationTemp = Math.abs(this.rotationTemp) > 180 ? (this.rotationTemp > 0 ? this.rotationTemp - 360 : this.rotationTemp + 360) : this.rotationTemp;
};
Snake.prototype.addBody = function (x, y, r) {
var _this = this;
var body = new Sprite();
var zOrder = this.zOrder - this.bodyArr.length - 1;
body.visible = false;
body.alpha = 0;
body.zOrder = zOrder;
body.loadImage("images/body" + this.colorNum + ".png", 0, 0, 0, 0, new Handler(this, function () {
_this.snakeScale(body, "body");
body.pos(x, y);
body.rotation = r;
game.gameMainUI.map.addChild(body);
body.visible = true;
body.alpha = 1;
}));
this.bodyArr.push(body);
};
Snake.prototype.bodyCheck = function () {
var _this = this;
if (this.eatBean >= this.bodyBeanNum && this.bodyArr.length < this.bodyMaxNum) {
var addBodyNum = Math.floor(this.eatBean / this.bodyBeanNum);
var x = this.bodyArr[this.bodyArr.length - 1].x;
var y = this.bodyArr[this.bodyArr.length - 1].y;
var r = this.bodyArr[this.bodyArr.length - 1].rotation;
for (var index = 0; index < addBodyNum; index++) {
this.addBody(this.bodySpace * Math.cos(r * Math.PI / 180), this.bodySpace * Math.sin(r * Math.PI / 180), r);
}
for (var index = 0; index < this.bodySpace * addBodyNum; index++) {
this.pathArr.push({
x: this.x - index * Math.cos(r * Math.PI / 180),
y: this.y - index * Math.sin(r * Math.PI / 180)
});
}
this.eatBean = this.eatBean % this.bodyBeanNum;
if (this.snakeSize < 1) {
this.snakeSize = this.snakeInitSize + (1 - this.snakeInitSize) / this.bodyMaxNum * this.bodyArr.length;
this.bodyArr.forEach(function (element) {
_this.snakeScale(element, "body");
});
// for (let index = this.bodyArr.length - 1; index >= 0; index--) {
// this.snakeScale(this.bodyArr[index], "body")
// }
this.snakeScale(this);
}
else {
this.snakeSize = 1;
}
}
};
Snake.prototype.getBodyNum = function () {
return Math.floor(this.snakeLength / this.bodyBeanNum);
};
Snake.prototype.reverseRotation = function () {
this.targetR = this.rotation > 0 ? this.rotation - 180 : this.rotation + 180;
};
return Snake;
}(laya.display.Sprite));
//# sourceMappingURL=Snake.js.map

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var __extends = (this && this.__extends) || function (d, b) {
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
var View = laya.ui.View;
var Dialog = laya.ui.Dialog;
var ui;
(function (ui) {
var GameMainUI = (function (_super) {
__extends(GameMainUI, _super);
function GameMainUI() {
_super.call(this);
}
GameMainUI.prototype.createChildren = function () {
_super.prototype.createChildren.call(this);
this.createView(ui.GameMainUI.uiView);
};
GameMainUI.uiView = { "type": "View", "props": {}, "child": [{ "type": "Image", "props": { "var": "map", "skin": "map/tile_map.png", "pivotY": 750, "pivotX": 1500 } }, { "type": "Label", "props": { "y": 10, "x": 10, "text": "长度:" } }, { "type": "Label", "props": { "y": 10, "x": 44, "var": "text_length", "text": "0" } }, { "type": "Label", "props": { "y": 26, "x": 10, "text": "击杀:" } }, { "type": "Label", "props": { "y": 26, "x": 44, "var": "text_kill", "text": "0" } }, { "type": "Image", "props": { "y": 10, "x": 489, "width": 102, "var": "mask_rank", "skin": "images/mask.png", "height": 133 } }, { "type": "Button", "props": { "y": 321, "x": 511, "var": "ctrl_flash", "stateNum": "2", "skin": "images/control-flash.png", "pivotY": 40, "pivotX": 40 } }, { "type": "Image", "props": { "y": 329, "x": 85, "var": "ctrl_back", "skin": "images/control-back.png", "pivotY": 40, "pivotX": 40 }, "child": [{ "type": "Image", "props": { "y": 40, "x": 40, "var": "ctrl_rocker", "skin": "images/control-rocker.png", "pivotY": 17.5, "pivotX": 17.5 } }] }, { "type": "Image", "props": { "y": 357, "x": -32, "visible": false, "var": "ctrl_rocker_move", "skin": "images/control-rocker.png", "pivotY": 17.5, "pivotX": 17.5 } }] };
return GameMainUI;
}(View));
ui.GameMainUI = GameMainUI;
})(ui || (ui = {}));
var ui;
(function (ui) {
var GameStartUI = (function (_super) {
__extends(GameStartUI, _super);
function GameStartUI() {
_super.call(this);
}
GameStartUI.prototype.createChildren = function () {
_super.prototype.createChildren.call(this);
this.createView(ui.GameStartUI.uiView);
};
GameStartUI.uiView = { "type": "View", "props": { "skin": "images/head2.png" }, "child": [{ "type": "Image", "props": { "var": "background", "skin": "images/s1-background.jpg", "pivotY": 297, "pivotX": 594, "name": "background" }, "child": [{ "type": "Image", "props": { "y": 204.5, "x": 394.5, "width": 399, "skin": "images/s1-option-background.png", "name": "option_background", "height": 211 }, "child": [{ "type": "RadioGroup", "props": { "y": 50, "x": 51, "var": "skinRadio", "space": -3, "skin": "images/s1-radio.png", "selectedIndex": 0, "labels": " 红色, 蓝色, 绿色, 紫色, 棕色", "labelPadding": "4", "direction": "vertical" } }, { "type": "Image", "props": { "y": 54, "x": 133, "width": 12, "skin": "images/head1.png", "rotation": 90, "height": 12 } }, { "type": "Image", "props": { "y": 75, "x": 133, "width": 12, "skin": "images/head2.png", "rotation": 90, "height": 12 } }, { "type": "Image", "props": { "y": 97, "x": 133, "width": 12, "skin": "images/head3.png", "rotation": 90, "height": 12 } }, { "type": "Image", "props": { "y": 118, "x": 133, "width": 12, "skin": "images/head4.png", "rotation": 90, "height": 12 } }, { "type": "Image", "props": { "y": 139, "x": 133, "width": 12, "skin": "images/head5.png", "rotation": 90, "height": 12 } }, { "type": "Button", "props": { "y": 14, "x": 234, "var": "btn_single", "stateNum": "1", "skin": "images/s1-btn1.png", "labelPadding": "-20", "labelBold": true, "label": "单人模式" } }, { "type": "Button", "props": { "y": 113, "x": 234, "var": "btn_net", "stateNum": "1", "skin": "images/s1-btn2.png", "labelPadding": "-20", "labelBold": true, "label": "多人模式" } }, { "type": "Button", "props": { "y": 13, "x": 46, "width": 126, "var": "nickname", "stateNum": "1", "skin": "images/s1-input.png", "label": "昵称", "height": 24 } }, { "type": "Button", "props": { "y": 166, "x": 46, "width": 126, "var": "neturl", "stateNum": "1", "skin": "images/s1-input.png", "label": "192.168.1.60", "height": 24 } }, { "type": "Label", "props": { "y": -31, "x": 139.5, "text": "贪吃蛇小作战", "fontSize": 20, "font": "Microsoft Yahei", "color": "#226eaa", "bold": true } }, { "type": "TextInput", "props": { "y": 190.5, "x": 161.5, "text": "TextInput", "skin": "comp/textinput.png" } }] }] }] };
return GameStartUI;
}(View));
ui.GameStartUI = GameStartUI;
})(ui || (ui = {}));
//# sourceMappingURL=layaUI.max.all.js.map

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