Update memory-manager-concurrent

This commit is contained in:
Cola-Echo
2026-01-21 18:11:33 +08:00
commit f51c4ef6dc
418 changed files with 400794 additions and 0 deletions

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game.GameOverScreen = me.ScreenObject.extend({
init: function() {
this.savedData = null;
this.handler = null;
},
onResetEvent: function() {
//save section
this.savedData = {
score: game.data.score,
steps: game.data.steps
};
me.save.add(this.savedData);
if (!me.save.topSteps) me.save.add({topSteps: game.data.steps});
if (game.data.steps > me.save.topSteps) {
me.save.topSteps = game.data.steps;
game.data.newHiScore = true;
}
me.input.bindKey(me.input.KEY.ENTER, "enter", true);
me.input.bindKey(me.input.KEY.SPACE, "enter", false)
me.input.bindPointer(me.input.pointer.LEFT, me.input.KEY.ENTER);
this.handler = me.event.subscribe(me.event.KEYDOWN,
function (action, keyCode, edge) {
if (action === "enter") {
me.state.change(me.state.MENU);
}
});
me.game.world.addChild(new me.Sprite(
me.game.viewport.width/2,
me.game.viewport.height/2 - 100,
{image: 'gameover'}
), 12);
var gameOverBG = new me.Sprite(
me.game.viewport.width/2,
me.game.viewport.height/2,
{image: 'gameoverbg'}
);
me.game.world.addChild(gameOverBG, 10);
me.game.world.addChild(new BackgroundLayer('bg', 1));
// ground
this.ground1 = me.pool.pull('ground', 0, me.game.viewport.height - 96);
this.ground2 = me.pool.pull('ground', me.game.viewport.width,
me.video.renderer.getHeight() - 96);
me.game.world.addChild(this.ground1, 11);
me.game.world.addChild(this.ground2, 11);
// add the dialog witht he game information
if (game.data.newHiScore) {
var newRect = new me.Sprite(
gameOverBG.width/2,
gameOverBG.height/2,
{image: 'new'}
);
me.game.world.addChild(newRect, 12);
}
this.dialog = new (me.Renderable.extend({
// constructor
init: function() {
this._super(me.Renderable, 'init',
[0, 0, me.game.viewport.width/2, me.game.viewport.height/2]
);
this.font = new me.Font('gamefont', 40, 'black', 'left');
this.steps = 'Steps: ' + game.data.steps.toString();
this.topSteps= 'Higher Step: ' + me.save.topSteps.toString();
},
draw: function (renderer) {
var stepsText = this.font.measureText(renderer, this.steps);
var topStepsText = this.font.measureText(renderer, this.topSteps);
var scoreText = this.font.measureText(renderer, this.score);
//steps
this.font.draw(
renderer,
this.steps,
me.game.viewport.width/2 - stepsText.width/2 - 60,
me.game.viewport.height/2
);
//top score
this.font.draw(
renderer,
this.topSteps,
me.game.viewport.width/2 - stepsText.width/2 - 60,
me.game.viewport.height/2 + 50
);
}
}));
me.game.world.addChild(this.dialog, 12);
},
onDestroyEvent: function() {
// unregister the event
me.event.unsubscribe(this.handler);
me.input.unbindKey(me.input.KEY.ENTER);
me.input.unbindKey(me.input.KEY.SPACE);
me.input.unbindPointer(me.input.pointer.LEFT);
this.ground1 = null;
this.ground2 = null;
this.font = null;
me.audio.stop("theme");
}
});

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game.PlayScreen = me.ScreenObject.extend({
init: function() {
me.audio.play("theme", true);
// lower audio volume on firefox browser
var vol = me.device.ua.indexOf("Firefox") !== -1 ? 0.3 : 0.5;
me.audio.setVolume(vol);
this._super(me.ScreenObject, 'init');
},
onResetEvent: function() {
me.game.reset();
me.audio.stop("theme");
if (!game.data.muted){
me.audio.play("theme", true);
}
me.input.bindKey(me.input.KEY.SPACE, "fly", true);
game.data.score = 0;
game.data.steps = 0;
game.data.start = false;
game.data.newHiscore = false;
me.game.world.addChild(new BackgroundLayer('bg', 1));
this.ground1 = me.pool.pull('ground', 0, me.game.viewport.height - 96);
this.ground2 = me.pool.pull('ground', me.game.viewport.width,
me.game.viewport.height - 96);
me.game.world.addChild(this.ground1, 11);
me.game.world.addChild(this.ground2, 11);
this.HUD = new game.HUD.Container();
me.game.world.addChild(this.HUD, 11);
this.bird = me.pool.pull("clumsy", 60, me.game.viewport.height/2 - 100);
me.game.world.addChild(this.bird, 10);
//inputs
me.input.bindPointer(me.input.pointer.LEFT, me.input.KEY.SPACE);
this.getReady = new me.Sprite(
me.game.viewport.width/2,
me.game.viewport.height/2,
{image: 'getready'}
);
me.game.world.addChild(this.getReady, 11);
var that = this;
var fadeOut = new me.Tween(this.getReady).to({alpha: 0}, 2000)
.easing(me.Tween.Easing.Linear.None)
.onComplete(function() {
game.data.start = true;
me.game.world.addChild(new game.PipeGenerator(), 0);
me.game.world.removeChild(that.getReady);
}).start();
},
onDestroyEvent: function() {
me.audio.stopTrack('theme');
// free the stored instance
this.HUD = null;
this.bird = null;
this.ground1 = null;
this.ground2 = null;
me.input.unbindKey(me.input.KEY.SPACE);
me.input.unbindPointer(me.input.pointer.LEFT);
}
});

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game.TitleScreen = me.ScreenObject.extend({
init: function(){
this._super(me.ScreenObject, 'init');
this.font = null;
this.ground1 = null;
this.ground2 = null;
this.logo = null;
},
onResetEvent: function() {
me.audio.stop("theme");
game.data.newHiScore = false;
me.game.world.addChild(new BackgroundLayer('bg', 1));
me.input.bindKey(me.input.KEY.ENTER, "enter", true);
me.input.bindKey(me.input.KEY.SPACE, "enter", true);
me.input.bindPointer(me.input.pointer.LEFT, me.input.KEY.ENTER);
this.handler = me.event.subscribe(me.event.KEYDOWN, function (action, keyCode, edge) {
if (action === "enter") {
me.state.change(me.state.PLAY);
}
});
//logo
this.logo = new me.Sprite(
me.game.viewport.width/2,
me.game.viewport.height/2 - 20,
{image: 'logo'}
);
me.game.world.addChild(this.logo, 10);
var that = this;
var logoTween = me.pool.pull("me.Tween", this.logo.pos)
.to({y: me.game.viewport.height/2 - 100}, 1000)
.easing(me.Tween.Easing.Exponential.InOut).start();
this.ground1 = me.pool.pull("ground", 0, me.video.renderer.getHeight() - 96);
this.ground2 = me.pool.pull("ground", me.video.renderer.getWidth(),
me.video.renderer.getHeight() - 96);
me.game.world.addChild(this.ground1, 11);
me.game.world.addChild(this.ground2, 11);
me.game.world.addChild(new (me.Renderable.extend ({
// constructor
init: function() {
// size does not matter, it's just to avoid having a zero size
// renderable
this._super(me.Renderable, 'init', [0, 0, 100, 100]);
this.text = me.device.touch ? 'Tap to start' : 'PRESS SPACE OR CLICK LEFT MOUSE BUTTON TO START \n\t\t\t\t\t\t\t\t\t\t\tPRESS "M" TO MUTE SOUND';
this.font = new me.Font('gamefont', 20, '#000');
},
draw: function (renderer) {
var measure = this.font.measureText(renderer, this.text);
var xpos = me.game.viewport.width/2 - measure.width/2;
var ypos = me.game.viewport.height/2 + 50;
this.font.draw(renderer, this.text, xpos, ypos);
}
})), 12);
},
onDestroyEvent: function() {
// unregister the event
me.event.unsubscribe(this.handler);
me.input.unbindKey(me.input.KEY.ENTER);
me.input.unbindKey(me.input.KEY.SPACE);
me.input.unbindPointer(me.input.pointer.LEFT);
this.ground1 = null;
this.ground2 = null;
me.game.world.removeChild(this.logo);
this.logo = null;
}
});