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https://github.com/Cola-Echo/memory-manager-concurrent.git
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Update memory-manager-concurrent
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66
games/clumsyBird/js/entities/HUD.js
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66
games/clumsyBird/js/entities/HUD.js
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@@ -0,0 +1,66 @@
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game.HUD = game.HUD || {};
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game.HUD.Container = me.Container.extend({
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init: function() {
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this._super(me.Container, 'init');
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// persistent across level change
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this.isPersistent = true;
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// non collidable
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this.collidable = false;
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// make sure our object is always draw first
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this.z = Infinity;
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// give a name
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this.name = "HUD";
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// add our child score object at the top left corner
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this.addChild(new game.HUD.ScoreItem(5, 5));
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}
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});
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game.HUD.ScoreItem = me.Renderable.extend({
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init: function(x, y) {
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this._super(me.Renderable, "init", [x, y, 10, 10]);
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// local copy of the global score
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this.stepsFont = new me.Font('gamefont', 80, '#000', 'center');
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// make sure we use screen coordinates
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this.floating = true;
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},
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draw: function (renderer) {
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if (game.data.start && me.state.isCurrent(me.state.PLAY))
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this.stepsFont.draw(renderer, game.data.steps, me.game.viewport.width/2, 10);
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}
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});
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var BackgroundLayer = me.ImageLayer.extend({
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init: function(image, z, speed) {
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var settings = {};
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settings.name = image;
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settings.width = 900;
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settings.height = 600;
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settings.image = image;
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settings.z = z;
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settings.ratio = 1;
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// call parent constructor
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this._super(me.ImageLayer, 'init', [0, 0, settings]);
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},
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update: function() {
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if (me.input.isKeyPressed('mute')) {
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game.data.muted = !game.data.muted;
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if (game.data.muted){
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me.audio.disable();
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}else{
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me.audio.enable();
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}
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}
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return true;
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}
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});
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