mirror of
https://github.com/Cola-Echo/memory-manager-concurrent.git
synced 2026-06-07 02:25:53 +00:00
Update memory-manager-concurrent
This commit is contained in:
66
games/clumsyBird/js/entities/HUD.js
Normal file
66
games/clumsyBird/js/entities/HUD.js
Normal file
@@ -0,0 +1,66 @@
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game.HUD = game.HUD || {};
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game.HUD.Container = me.Container.extend({
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init: function() {
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this._super(me.Container, 'init');
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// persistent across level change
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this.isPersistent = true;
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// non collidable
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this.collidable = false;
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// make sure our object is always draw first
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this.z = Infinity;
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// give a name
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this.name = "HUD";
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// add our child score object at the top left corner
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this.addChild(new game.HUD.ScoreItem(5, 5));
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}
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});
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game.HUD.ScoreItem = me.Renderable.extend({
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init: function(x, y) {
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this._super(me.Renderable, "init", [x, y, 10, 10]);
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// local copy of the global score
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this.stepsFont = new me.Font('gamefont', 80, '#000', 'center');
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// make sure we use screen coordinates
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this.floating = true;
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},
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draw: function (renderer) {
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if (game.data.start && me.state.isCurrent(me.state.PLAY))
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this.stepsFont.draw(renderer, game.data.steps, me.game.viewport.width/2, 10);
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}
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});
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var BackgroundLayer = me.ImageLayer.extend({
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init: function(image, z, speed) {
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var settings = {};
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settings.name = image;
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settings.width = 900;
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settings.height = 600;
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settings.image = image;
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settings.z = z;
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settings.ratio = 1;
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// call parent constructor
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this._super(me.ImageLayer, 'init', [0, 0, settings]);
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},
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update: function() {
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if (me.input.isKeyPressed('mute')) {
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game.data.muted = !game.data.muted;
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if (game.data.muted){
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me.audio.disable();
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}else{
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me.audio.enable();
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}
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}
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return true;
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}
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});
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239
games/clumsyBird/js/entities/entities.js
Normal file
239
games/clumsyBird/js/entities/entities.js
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@@ -0,0 +1,239 @@
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game.BirdEntity = me.Entity.extend({
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init: function(x, y) {
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var settings = {};
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settings.image = 'clumsy';
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settings.width = 85;
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settings.height = 60;
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this._super(me.Entity, 'init', [x, y, settings]);
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this.alwaysUpdate = true;
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this.body.gravity = 0.2;
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this.maxAngleRotation = Number.prototype.degToRad(-30);
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this.maxAngleRotationDown = Number.prototype.degToRad(35);
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this.renderable.addAnimation("flying", [0, 1, 2]);
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this.renderable.addAnimation("idle", [0]);
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this.renderable.setCurrentAnimation("flying");
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//this.renderable.anchorPoint = new me.Vector2d(0.1, 0.5);
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this.body.removeShapeAt(0);
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this.body.addShape(new me.Ellipse(5, 5, 71, 51));
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// a tween object for the flying physic effect
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this.flyTween = new me.Tween(this.pos);
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this.flyTween.easing(me.Tween.Easing.Exponential.InOut);
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this.currentAngle = 0;
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this.angleTween = new me.Tween(this);
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this.angleTween.easing(me.Tween.Easing.Exponential.InOut);
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// end animation tween
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this.endTween = null;
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// collision shape
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this.collided = false;
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this.gravityForce = 0.2;
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},
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update: function(dt) {
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var that = this;
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this.pos.x = 60;
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if (!game.data.start) {
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return this._super(me.Entity, 'update', [dt]);
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}
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this.renderable.currentTransform.identity();
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if (me.input.isKeyPressed('fly')) {
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me.audio.play('wing');
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this.gravityForce = 0.2;
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var currentPos = this.pos.y;
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this.angleTween.stop();
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this.flyTween.stop();
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this.flyTween.to({y: currentPos - 72}, 50);
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this.flyTween.start();
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this.angleTween.to({currentAngle: that.maxAngleRotation}, 50).onComplete(function(angle) {
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that.renderable.currentTransform.rotate(that.maxAngleRotation);
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})
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this.angleTween.start();
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} else {
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this.gravityForce += 0.2;
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this.pos.y += me.timer.tick * this.gravityForce;
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this.currentAngle += Number.prototype.degToRad(3);
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if (this.currentAngle >= this.maxAngleRotationDown) {
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this.renderable.currentTransform.identity();
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this.currentAngle = this.maxAngleRotationDown;
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}
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}
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this.renderable.currentTransform.rotate(this.currentAngle);
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me.Rect.prototype.updateBounds.apply(this);
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var hitSky = -80; // bird height + 20px
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if (this.pos.y <= hitSky || this.collided) {
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game.data.start = false;
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me.audio.play("lose");
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this.endAnimation();
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return false;
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}
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me.collision.check(this);
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return true;
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},
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onCollision: function(response) {
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var obj = response.b;
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if (obj.type === 'pipe' || obj.type === 'ground') {
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me.device.vibrate(500);
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this.collided = true;
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}
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// remove the hit box
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if (obj.type === 'hit') {
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me.game.world.removeChildNow(obj);
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game.data.steps++;
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me.audio.play('hit');
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}
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},
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endAnimation: function() {
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me.game.viewport.fadeOut("#fff", 100);
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var currentPos = this.pos.y;
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this.endTween = new me.Tween(this.pos);
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this.endTween.easing(me.Tween.Easing.Exponential.InOut);
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this.flyTween.stop();
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this.renderable.currentTransform.identity();
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this.renderable.currentTransform.rotate(Number.prototype.degToRad(90));
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var finalPos = me.game.viewport.height - this.renderable.width/2 - 96;
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this.endTween
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.to({y: currentPos}, 1000)
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.to({y: finalPos}, 1000)
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.onComplete(function() {
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me.state.change(me.state.GAME_OVER);
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});
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this.endTween.start();
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}
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});
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game.PipeEntity = me.Entity.extend({
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init: function(x, y) {
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var settings = {};
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settings.image = this.image = me.loader.getImage('pipe');
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settings.width = 148;
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settings.height= 1664;
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settings.framewidth = 148;
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settings.frameheight = 1664;
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this._super(me.Entity, 'init', [x, y, settings]);
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this.alwaysUpdate = true;
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this.body.gravity = 0;
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this.body.vel.set(-5, 0);
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this.type = 'pipe';
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},
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update: function(dt) {
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// mechanics
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if (!game.data.start) {
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return this._super(me.Entity, 'update', [dt]);
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}
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this.pos.add(this.body.vel);
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if (this.pos.x < -this.image.width) {
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me.game.world.removeChild(this);
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}
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me.Rect.prototype.updateBounds.apply(this);
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this._super(me.Entity, 'update', [dt]);
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return true;
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},
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});
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game.PipeGenerator = me.Renderable.extend({
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init: function() {
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this._super(me.Renderable, 'init', [0, me.game.viewport.width, me.game.viewport.height, 92]);
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this.alwaysUpdate = true;
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this.generate = 0;
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this.pipeFrequency = 92;
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this.pipeHoleSize = 1240;
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this.posX = me.game.viewport.width;
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},
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update: function(dt) {
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if (this.generate++ % this.pipeFrequency == 0) {
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var posY = Number.prototype.random(
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me.video.renderer.getHeight() - 100,
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200
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);
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var posY2 = posY - me.game.viewport.height - this.pipeHoleSize;
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var pipe1 = new me.pool.pull('pipe', this.posX, posY);
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var pipe2 = new me.pool.pull('pipe', this.posX, posY2);
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var hitPos = posY - 100;
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var hit = new me.pool.pull("hit", this.posX, hitPos);
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pipe1.renderable.currentTransform.scaleY(-1);
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me.game.world.addChild(pipe1, 10);
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me.game.world.addChild(pipe2, 10);
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me.game.world.addChild(hit, 11);
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}
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this._super(me.Entity, "update", [dt]);
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},
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});
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game.HitEntity = me.Entity.extend({
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init: function(x, y) {
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var settings = {};
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settings.image = this.image = me.loader.getImage('hit');
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settings.width = 148;
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settings.height= 60;
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settings.framewidth = 148;
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settings.frameheight = 60;
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this._super(me.Entity, 'init', [x, y, settings]);
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this.alwaysUpdate = true;
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this.body.gravity = 0;
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this.updateTime = false;
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this.renderable.alpha = 0;
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this.body.accel.set(-5, 0);
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this.body.removeShapeAt(0);
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this.body.addShape(new me.Rect(0, 0, settings.width - 30, settings.height - 30));
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this.type = 'hit';
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},
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update: function(dt) {
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// mechanics
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this.pos.add(this.body.accel);
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if (this.pos.x < -this.image.width) {
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me.game.world.removeChild(this);
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}
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me.Rect.prototype.updateBounds.apply(this);
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this._super(me.Entity, "update", [dt]);
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return true;
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},
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});
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game.Ground = me.Entity.extend({
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init: function(x, y) {
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var settings = {};
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settings.image = me.loader.getImage('ground');
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settings.width = 900;
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settings.height= 96;
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this._super(me.Entity, 'init', [x, y, settings]);
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this.alwaysUpdate = true;
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this.body.gravity = 0;
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this.body.vel.set(-4, 0);
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this.type = 'ground';
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},
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update: function(dt) {
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// mechanics
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this.pos.add(this.body.vel);
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if (this.pos.x < -this.renderable.width) {
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this.pos.x = me.video.renderer.getWidth() - 10;
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}
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me.Rect.prototype.updateBounds.apply(this);
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return this._super(me.Entity, 'update', [dt]);
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},
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});
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61
games/clumsyBird/js/game.js
Normal file
61
games/clumsyBird/js/game.js
Normal file
@@ -0,0 +1,61 @@
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var game = {
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data: {
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score : 0,
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steps: 0,
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start: false,
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newHiScore: false,
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muted: false
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},
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resources: [
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// images
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{name: "bg", type:"image", src: "data/img/bg.png"},
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{name: "clumsy", type:"image", src: "data/img/clumsy.png"},
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{name: "pipe", type:"image", src: "data/img/pipe.png"},
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{name: "logo", type:"image", src: "data/img/logo.png"},
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{name: "ground", type:"image", src: "data/img/ground.png"},
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{name: "gameover", type:"image", src: "data/img/gameover.png"},
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{name: "gameoverbg", type:"image", src: "data/img/gameoverbg.png"},
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{name: "hit", type:"image", src: "data/img/hit.png"},
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{name: "getready", type:"image", src: "data/img/getready.png"},
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{name: "new", type:"image", src: "data/img/new.png"},
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{name: "share", type:"image", src: "data/img/share.png"},
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{name: "tweet", type:"image", src: "data/img/tweet.png"},
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// sounds
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{name: "theme", type: "audio", src: "data/bgm/"},
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{name: "hit", type: "audio", src: "data/sfx/"},
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{name: "lose", type: "audio", src: "data/sfx/"},
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{name: "wing", type: "audio", src: "data/sfx/"},
|
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],
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"onload": function() {
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if (!me.video.init(900, 600, {
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||||
wrapper: "screen",
|
||||
scale : "auto",
|
||||
scaleMethod: "fit"
|
||||
})) {
|
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alert("Your browser does not support HTML5 canvas.");
|
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return;
|
||||
}
|
||||
me.audio.init("mp3,ogg");
|
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me.loader.preload(game.resources, this.loaded.bind(this));
|
||||
},
|
||||
|
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"loaded": function() {
|
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me.state.set(me.state.MENU, new game.TitleScreen());
|
||||
me.state.set(me.state.PLAY, new game.PlayScreen());
|
||||
me.state.set(me.state.GAME_OVER, new game.GameOverScreen());
|
||||
|
||||
me.input.bindKey(me.input.KEY.SPACE, "fly", true);
|
||||
me.input.bindKey(me.input.KEY.M, "mute", true);
|
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me.input.bindPointer(me.input.KEY.SPACE);
|
||||
|
||||
me.pool.register("clumsy", game.BirdEntity);
|
||||
me.pool.register("pipe", game.PipeEntity, true);
|
||||
me.pool.register("hit", game.HitEntity, true);
|
||||
me.pool.register("ground", game.Ground, true);
|
||||
|
||||
me.state.change(me.state.MENU);
|
||||
}
|
||||
};
|
||||
40
games/clumsyBird/js/melonJS-min.js
vendored
Normal file
40
games/clumsyBird/js/melonJS-min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
110
games/clumsyBird/js/screens/gameover.js
Normal file
110
games/clumsyBird/js/screens/gameover.js
Normal file
@@ -0,0 +1,110 @@
|
||||
game.GameOverScreen = me.ScreenObject.extend({
|
||||
init: function() {
|
||||
this.savedData = null;
|
||||
this.handler = null;
|
||||
},
|
||||
|
||||
onResetEvent: function() {
|
||||
//save section
|
||||
this.savedData = {
|
||||
score: game.data.score,
|
||||
steps: game.data.steps
|
||||
};
|
||||
me.save.add(this.savedData);
|
||||
|
||||
if (!me.save.topSteps) me.save.add({topSteps: game.data.steps});
|
||||
if (game.data.steps > me.save.topSteps) {
|
||||
me.save.topSteps = game.data.steps;
|
||||
game.data.newHiScore = true;
|
||||
}
|
||||
me.input.bindKey(me.input.KEY.ENTER, "enter", true);
|
||||
me.input.bindKey(me.input.KEY.SPACE, "enter", false)
|
||||
me.input.bindPointer(me.input.pointer.LEFT, me.input.KEY.ENTER);
|
||||
|
||||
this.handler = me.event.subscribe(me.event.KEYDOWN,
|
||||
function (action, keyCode, edge) {
|
||||
if (action === "enter") {
|
||||
me.state.change(me.state.MENU);
|
||||
}
|
||||
});
|
||||
|
||||
me.game.world.addChild(new me.Sprite(
|
||||
me.game.viewport.width/2,
|
||||
me.game.viewport.height/2 - 100,
|
||||
{image: 'gameover'}
|
||||
), 12);
|
||||
|
||||
var gameOverBG = new me.Sprite(
|
||||
me.game.viewport.width/2,
|
||||
me.game.viewport.height/2,
|
||||
{image: 'gameoverbg'}
|
||||
);
|
||||
me.game.world.addChild(gameOverBG, 10);
|
||||
|
||||
me.game.world.addChild(new BackgroundLayer('bg', 1));
|
||||
|
||||
// ground
|
||||
this.ground1 = me.pool.pull('ground', 0, me.game.viewport.height - 96);
|
||||
this.ground2 = me.pool.pull('ground', me.game.viewport.width,
|
||||
me.video.renderer.getHeight() - 96);
|
||||
me.game.world.addChild(this.ground1, 11);
|
||||
me.game.world.addChild(this.ground2, 11);
|
||||
|
||||
// add the dialog witht he game information
|
||||
if (game.data.newHiScore) {
|
||||
var newRect = new me.Sprite(
|
||||
gameOverBG.width/2,
|
||||
gameOverBG.height/2,
|
||||
{image: 'new'}
|
||||
);
|
||||
me.game.world.addChild(newRect, 12);
|
||||
}
|
||||
|
||||
this.dialog = new (me.Renderable.extend({
|
||||
// constructor
|
||||
init: function() {
|
||||
this._super(me.Renderable, 'init',
|
||||
[0, 0, me.game.viewport.width/2, me.game.viewport.height/2]
|
||||
);
|
||||
this.font = new me.Font('gamefont', 40, 'black', 'left');
|
||||
this.steps = 'Steps: ' + game.data.steps.toString();
|
||||
this.topSteps= 'Higher Step: ' + me.save.topSteps.toString();
|
||||
},
|
||||
|
||||
draw: function (renderer) {
|
||||
var stepsText = this.font.measureText(renderer, this.steps);
|
||||
var topStepsText = this.font.measureText(renderer, this.topSteps);
|
||||
var scoreText = this.font.measureText(renderer, this.score);
|
||||
|
||||
//steps
|
||||
this.font.draw(
|
||||
renderer,
|
||||
this.steps,
|
||||
me.game.viewport.width/2 - stepsText.width/2 - 60,
|
||||
me.game.viewport.height/2
|
||||
);
|
||||
|
||||
//top score
|
||||
this.font.draw(
|
||||
renderer,
|
||||
this.topSteps,
|
||||
me.game.viewport.width/2 - stepsText.width/2 - 60,
|
||||
me.game.viewport.height/2 + 50
|
||||
);
|
||||
}
|
||||
}));
|
||||
me.game.world.addChild(this.dialog, 12);
|
||||
},
|
||||
|
||||
onDestroyEvent: function() {
|
||||
// unregister the event
|
||||
me.event.unsubscribe(this.handler);
|
||||
me.input.unbindKey(me.input.KEY.ENTER);
|
||||
me.input.unbindKey(me.input.KEY.SPACE);
|
||||
me.input.unbindPointer(me.input.pointer.LEFT);
|
||||
this.ground1 = null;
|
||||
this.ground2 = null;
|
||||
this.font = null;
|
||||
me.audio.stop("theme");
|
||||
}
|
||||
});
|
||||
67
games/clumsyBird/js/screens/play.js
Normal file
67
games/clumsyBird/js/screens/play.js
Normal file
@@ -0,0 +1,67 @@
|
||||
game.PlayScreen = me.ScreenObject.extend({
|
||||
init: function() {
|
||||
me.audio.play("theme", true);
|
||||
// lower audio volume on firefox browser
|
||||
var vol = me.device.ua.indexOf("Firefox") !== -1 ? 0.3 : 0.5;
|
||||
me.audio.setVolume(vol);
|
||||
this._super(me.ScreenObject, 'init');
|
||||
},
|
||||
|
||||
onResetEvent: function() {
|
||||
me.game.reset();
|
||||
me.audio.stop("theme");
|
||||
if (!game.data.muted){
|
||||
me.audio.play("theme", true);
|
||||
}
|
||||
|
||||
me.input.bindKey(me.input.KEY.SPACE, "fly", true);
|
||||
game.data.score = 0;
|
||||
game.data.steps = 0;
|
||||
game.data.start = false;
|
||||
game.data.newHiscore = false;
|
||||
|
||||
me.game.world.addChild(new BackgroundLayer('bg', 1));
|
||||
|
||||
this.ground1 = me.pool.pull('ground', 0, me.game.viewport.height - 96);
|
||||
this.ground2 = me.pool.pull('ground', me.game.viewport.width,
|
||||
me.game.viewport.height - 96);
|
||||
me.game.world.addChild(this.ground1, 11);
|
||||
me.game.world.addChild(this.ground2, 11);
|
||||
|
||||
this.HUD = new game.HUD.Container();
|
||||
me.game.world.addChild(this.HUD, 11);
|
||||
|
||||
this.bird = me.pool.pull("clumsy", 60, me.game.viewport.height/2 - 100);
|
||||
me.game.world.addChild(this.bird, 10);
|
||||
|
||||
//inputs
|
||||
me.input.bindPointer(me.input.pointer.LEFT, me.input.KEY.SPACE);
|
||||
|
||||
this.getReady = new me.Sprite(
|
||||
me.game.viewport.width/2,
|
||||
me.game.viewport.height/2,
|
||||
{image: 'getready'}
|
||||
);
|
||||
me.game.world.addChild(this.getReady, 11);
|
||||
|
||||
var that = this;
|
||||
var fadeOut = new me.Tween(this.getReady).to({alpha: 0}, 2000)
|
||||
.easing(me.Tween.Easing.Linear.None)
|
||||
.onComplete(function() {
|
||||
game.data.start = true;
|
||||
me.game.world.addChild(new game.PipeGenerator(), 0);
|
||||
me.game.world.removeChild(that.getReady);
|
||||
}).start();
|
||||
},
|
||||
|
||||
onDestroyEvent: function() {
|
||||
me.audio.stopTrack('theme');
|
||||
// free the stored instance
|
||||
this.HUD = null;
|
||||
this.bird = null;
|
||||
this.ground1 = null;
|
||||
this.ground2 = null;
|
||||
me.input.unbindKey(me.input.KEY.SPACE);
|
||||
me.input.unbindPointer(me.input.pointer.LEFT);
|
||||
}
|
||||
});
|
||||
73
games/clumsyBird/js/screens/title.js
Normal file
73
games/clumsyBird/js/screens/title.js
Normal file
@@ -0,0 +1,73 @@
|
||||
game.TitleScreen = me.ScreenObject.extend({
|
||||
init: function(){
|
||||
this._super(me.ScreenObject, 'init');
|
||||
this.font = null;
|
||||
this.ground1 = null;
|
||||
this.ground2 = null;
|
||||
this.logo = null;
|
||||
},
|
||||
|
||||
onResetEvent: function() {
|
||||
me.audio.stop("theme");
|
||||
game.data.newHiScore = false;
|
||||
|
||||
me.game.world.addChild(new BackgroundLayer('bg', 1));
|
||||
me.input.bindKey(me.input.KEY.ENTER, "enter", true);
|
||||
me.input.bindKey(me.input.KEY.SPACE, "enter", true);
|
||||
me.input.bindPointer(me.input.pointer.LEFT, me.input.KEY.ENTER);
|
||||
|
||||
this.handler = me.event.subscribe(me.event.KEYDOWN, function (action, keyCode, edge) {
|
||||
if (action === "enter") {
|
||||
me.state.change(me.state.PLAY);
|
||||
}
|
||||
});
|
||||
|
||||
//logo
|
||||
this.logo = new me.Sprite(
|
||||
me.game.viewport.width/2,
|
||||
me.game.viewport.height/2 - 20,
|
||||
{image: 'logo'}
|
||||
);
|
||||
me.game.world.addChild(this.logo, 10);
|
||||
|
||||
var that = this;
|
||||
var logoTween = me.pool.pull("me.Tween", this.logo.pos)
|
||||
.to({y: me.game.viewport.height/2 - 100}, 1000)
|
||||
.easing(me.Tween.Easing.Exponential.InOut).start();
|
||||
|
||||
this.ground1 = me.pool.pull("ground", 0, me.video.renderer.getHeight() - 96);
|
||||
this.ground2 = me.pool.pull("ground", me.video.renderer.getWidth(),
|
||||
me.video.renderer.getHeight() - 96);
|
||||
me.game.world.addChild(this.ground1, 11);
|
||||
me.game.world.addChild(this.ground2, 11);
|
||||
|
||||
me.game.world.addChild(new (me.Renderable.extend ({
|
||||
// constructor
|
||||
init: function() {
|
||||
// size does not matter, it's just to avoid having a zero size
|
||||
// renderable
|
||||
this._super(me.Renderable, 'init', [0, 0, 100, 100]);
|
||||
this.text = me.device.touch ? 'Tap to start' : 'PRESS SPACE OR CLICK LEFT MOUSE BUTTON TO START \n\t\t\t\t\t\t\t\t\t\t\tPRESS "M" TO MUTE SOUND';
|
||||
this.font = new me.Font('gamefont', 20, '#000');
|
||||
},
|
||||
draw: function (renderer) {
|
||||
var measure = this.font.measureText(renderer, this.text);
|
||||
var xpos = me.game.viewport.width/2 - measure.width/2;
|
||||
var ypos = me.game.viewport.height/2 + 50;
|
||||
this.font.draw(renderer, this.text, xpos, ypos);
|
||||
}
|
||||
})), 12);
|
||||
},
|
||||
|
||||
onDestroyEvent: function() {
|
||||
// unregister the event
|
||||
me.event.unsubscribe(this.handler);
|
||||
me.input.unbindKey(me.input.KEY.ENTER);
|
||||
me.input.unbindKey(me.input.KEY.SPACE);
|
||||
me.input.unbindPointer(me.input.pointer.LEFT);
|
||||
this.ground1 = null;
|
||||
this.ground2 = null;
|
||||
me.game.world.removeChild(this.logo);
|
||||
this.logo = null;
|
||||
}
|
||||
});
|
||||
Reference in New Issue
Block a user