import { amilyHelper } from "../tavern-helper/main.js"; import * as charApi from "./char-api.js"; export const tools = { read_world_info: async ({ book_name }) => { const entries = await amilyHelper.getLorebookEntries(book_name); return JSON.stringify(entries, null, 2); }, write_world_info_entry: async ({ book_name, entries }) => { if (typeof entries === 'string') { try { const cleanEntries = entries.replace(/```json/g, '').replace(/```/g, '').trim(); entries = JSON.parse(cleanEntries); } catch (e) { return `错误: 'entries' 参数必须是有效的 JSON 数组。解析错误: ${e.message}`; } } if (!Array.isArray(entries)) { if (typeof entries === 'object' && entries !== null) { entries = [entries]; } else { return "错误: 'entries' 参数必须是数组或对象。"; } } const updates = []; const creates = []; for (const entry of entries) { if (entry.uid !== undefined) { updates.push(entry); } else { creates.push(entry); } } let resultMsg = ""; if (updates.length > 0) { const success = await amilyHelper.setLorebookEntries(book_name, updates); resultMsg += success ? `成功更新了 ${updates.length} 个条目。 ` : `更新条目失败。 `; } if (creates.length > 0) { const success = await amilyHelper.createLorebookEntries(book_name, creates); resultMsg += success ? `成功创建了 ${creates.length} 个条目。 ` : `创建条目失败。 `; } return resultMsg || "未执行任何操作。"; }, create_world_book: async ({ book_name }) => { const success = await amilyHelper.createLorebook(book_name); return success ? `世界书 "${book_name}" 创建成功。` : `创建世界书 "${book_name}" 失败。`; }, read_character_card: async ({ chid }) => { const char = charApi.getCharacter(chid); if (!char) return "未找到角色。"; const safeChar = { name: char.name, description: char.description, personality: char.personality, scenario: char.scenario, first_mes: char.first_mes, mes_example: char.mes_example, alternate_greetings: char.data?.alternate_greetings || [] }; return JSON.stringify(safeChar, null, 2); }, update_character_card: async (args) => { const { chid, ...updates } = args; const finalUpdates = args.updates || updates; const success = charApi.updateCharacter(chid, finalUpdates); return success ? "角色卡更新成功。" : "更新角色卡失败。"; }, edit_character_text: async ({ chid, field, search, replace }) => { const char = charApi.getCharacter(chid); if (!char) return "未找到角色。"; const allowedFields = ['description', 'personality', 'scenario', 'first_mes', 'mes_example']; if (!allowedFields.includes(field)) { return `无效的字段。允许的字段: ${allowedFields.join(', ')}`; } const originalText = char[field] || ''; if (!originalText.includes(search)) { return `在字段 '${field}' 中未找到搜索文本。`; } const newText = originalText.replace(search, replace); const success = charApi.updateCharacter(chid, { [field]: newText }); return success ? `字段 '${field}' 更新成功。` : `更新字段 '${field}' 失败。`; }, manage_first_message: async ({ action, chid, index, message }) => { let success = false; switch (action) { case 'add': success = charApi.addFirstMessage(chid, message); break; case 'update': success = charApi.updateFirstMessage(chid, index, message); break; case 'remove': success = charApi.removeFirstMessage(chid, index); break; default: return "无效的操作。"; } return success ? `开场白 ${action} 成功。` : `开场白 ${action} 失败。`; }, create_character: async ({ name }) => { const result = await charApi.createNewCharacter(name); if (result === -1) return "创建角色失败。"; if (result === -2) return "角色创建请求已发送。请手动刷新角色列表以查看新角色。"; return `角色创建成功,ID: ${result}`; } }; export function getToolDefinitions() { return [ { name: "read_world_info", description: "Read all entries from a specific world book.", parameters: { type: "object", properties: { book_name: { type: "string", description: "The name of the world book." } }, required: ["book_name"] } }, { name: "write_world_info_entry", description: "Create or update entries in a world book.", parameters: { type: "object", properties: { book_name: { type: "string", description: "The name of the world book." }, entries: { type: "array", items: { type: "object", properties: { uid: { type: "number", description: "Entry ID (optional, for update)." }, comment: { type: "string", description: "Entry title/comment." }, content: { type: "string", description: "Entry content." }, key: { type: "array", items: { type: "string" }, description: "Keywords." }, enabled: { type: "boolean", description: "Is enabled." }, constant: { type: "boolean", description: "Constant (Blue light)." }, position: { type: "string", enum: ["before_character_definition", "after_character_definition", "before_author_note", "after_author_note", "at_depth_as_system"], description: "Insertion position." }, depth: { type: "number", description: "Insertion depth." }, scanDepth: { type: "number", description: "Scan depth." }, exclude_recursion: { type: "boolean", description: "Exclude from recursion." }, prevent_recursion: { type: "boolean", description: "Prevent recursion." } } } } }, required: ["book_name", "entries"] } }, { name: "create_world_book", description: "Create a new empty world book.", parameters: { type: "object", properties: { book_name: { type: "string", description: "The name of the new world book." } }, required: ["book_name"] } }, { name: "read_character_card", description: "Read character card data.", parameters: { type: "object", properties: { chid: { type: "number", description: "Character ID." } }, required: ["chid"] } }, { name: "update_character_card", description: "Update character card fields (overwrite).", parameters: { type: "object", properties: { chid: { type: "number", description: "Character ID." }, name: { type: "string" }, description: { type: "string" }, personality: { type: "string" }, scenario: { type: "string" }, first_mes: { type: "string" }, mes_example: { type: "string" } }, required: ["chid"] } }, { name: "edit_character_text", description: "Edit a specific text field of a character using search and replace.", parameters: { type: "object", properties: { chid: { type: "number", description: "Character ID." }, field: { type: "string", enum: ["description", "personality", "scenario", "first_mes", "mes_example"], description: "The field to edit." }, search: { type: "string", description: "The exact text to find." }, replace: { type: "string", description: "The text to replace with." } }, required: ["chid", "field", "search", "replace"] } }, { name: "manage_first_message", description: "Add, update, or remove alternate greetings.", parameters: { type: "object", properties: { action: { type: "string", enum: ["add", "update", "remove"] }, chid: { type: "number", description: "Character ID." }, index: { type: "number", description: "Index of the greeting (required for update/remove)." }, message: { type: "string", description: "Content of the greeting (required for add/update)." } }, required: ["action", "chid"] } }, { name: "create_character", description: "Create a new character card.", parameters: { type: "object", properties: { name: { type: "string", description: "Name of the new character." } }, required: ["name"] } } ]; }