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import { amilyHelper } from "../tavern-helper/main.js";
import * as charApi from "./char-api.js";
import { callAi } from "./api.js";
export const tools = {
read_world_info: async ({ book_name, return_full = false }) => {
const entries = await amilyHelper.getLorebookEntries(book_name);
if (return_full) {
return JSON.stringify(entries, null, 2);
}
const summary = entries.map(e => {
let keys = e.key;
if (Array.isArray(keys)) keys = keys.join(', ');
return {
uid: e.uid,
keys: keys,
comment: e.comment || keys || "未命名条目",
};
});
return JSON.stringify({
info: "世界书条目索引。请使用带有 'uid' 的 'read_world_entry' 来读取具体内容。",
total_entries: entries.length,
entries: summary
}, null, 2);
},
read_world_entry: async ({ book_name, uid }) => {
const entries = await amilyHelper.getLorebookEntries(book_name);
const entry = entries.find(e => String(e.uid) === String(uid));
if (!entry) {
return JSON.stringify({
status: "error",
code: "ENTRY_NOT_FOUND",
message: `在世界书 "${book_name}" 中未找到 UID 为 ${uid} 的条目。`,
suggestion: "请使用 'read_world_info' 查看可用的 UID。"
});
}
return JSON.stringify({
status: "success",
data: entry
}, null, 2);
},
write_world_info_entry: async ({ book_name, entries }) => {
if (typeof entries === 'string') {
try {
const cleanEntries = entries.replace(/```json/g, '').replace(/```/g, '').trim();
entries = JSON.parse(cleanEntries);
} catch (e) {
return JSON.stringify({
status: "error",
code: "INVALID_JSON",
message: `'entries' 参数必须是有效的 JSON 数组。解析错误: ${e.message}`
});
}
}
if (!Array.isArray(entries)) {
if (typeof entries === 'object' && entries !== null) {
entries = [entries];
} else {
return JSON.stringify({
status: "error",
code: "INVALID_TYPE",
message: "'entries' 参数必须是数组或对象。"
});
}
}
const updates = [];
const creates = [];
for (const entry of entries) {
if (entry.uid !== undefined) {
updates.push(entry);
} else {
creates.push(entry);
}
}
let updatedCount = 0;
let createdCount = 0;
let errors = [];
if (updates.length > 0) {
const success = await amilyHelper.setLorebookEntries(book_name, updates);
if (success) updatedCount = updates.length;
else errors.push("更新条目失败。");
}
if (creates.length > 0) {
const success = await amilyHelper.createLorebookEntries(book_name, creates);
if (success) createdCount = creates.length;
else errors.push("创建条目失败。");
}
if (errors.length > 0 && updatedCount === 0 && createdCount === 0) {
return JSON.stringify({
status: "error",
code: "WRITE_FAILED",
message: errors.join(" ")
});
}
return JSON.stringify({
status: "success",
message: `成功更新了 ${updatedCount} 个条目,创建了 ${createdCount} 个条目。`,
data: { updated: updatedCount, created: createdCount }
});
},
create_world_book: async ({ book_name }) => {
const success = await amilyHelper.createLorebook(book_name);
if (success) {
return JSON.stringify({
status: "success",
message: `世界书 "${book_name}" 创建成功。`
});
} else {
return JSON.stringify({
status: "error",
code: "CREATE_FAILED",
message: `创建世界书 "${book_name}" 失败。`
});
}
},
read_character_card: async ({ chid }) => {
const char = charApi.getCharacter(chid);
if (!char) {
return JSON.stringify({
status: "error",
code: "CHAR_NOT_FOUND",
message: "未找到角色。"
});
}
const safeChar = {
name: char.name,
description: char.description,
personality: char.personality,
scenario: char.scenario,
first_mes: char.first_mes,
mes_example: char.mes_example,
alternate_greetings: char.data?.alternate_greetings || []
};
return JSON.stringify({
status: "success",
data: safeChar
}, null, 2);
},
update_character_card: async (args) => {
const { chid, ...updates } = args;
const finalUpdates = args.updates || updates;
const success = await charApi.updateCharacter(chid, finalUpdates);
if (success) {
const updatedFields = Object.keys(finalUpdates).join(', ');
return JSON.stringify({
status: "success",
message: `角色卡更新成功 [ID: ${chid}]。`,
data: { updated_fields: updatedFields }
});
} else {
return JSON.stringify({
status: "error",
code: "UPDATE_FAILED",
message: "更新角色卡失败。请确保您正在编辑当前选中的角色(暂不支持后台编辑其他角色)。"
});
}
},
edit_character_text: async ({ chid, field, diff }) => {
const char = charApi.getCharacter(chid);
if (!char) {
return JSON.stringify({
status: "error",
code: "CHAR_NOT_FOUND",
message: "未找到角色。"
});
}
const allowedFields = ['description', 'personality', 'scenario', 'first_mes', 'mes_example'];
if (!allowedFields.includes(field)) {
return JSON.stringify({
status: "error",
code: "INVALID_FIELD",
message: `无效的字段。允许的字段: ${allowedFields.join(', ')}`
});
}
let content = char[field] || '';
const normalizedDiff = diff
.replace(/-------\s*SEARCH/g, '------- SEARCH')
.replace(/=======\s*/g, '=======')
.replace(/\+\+\+\+\+\+\+\s*REPLACE/g, '+++++++ REPLACE');
const changes = normalizedDiff.split('------- SEARCH');
if (changes[0].trim() === '') changes.shift();
for (const change of changes) {
const parts = change.split('=======');
if (parts.length < 2) continue;
const searchBlock = parts[0].trim();
const replaceBlock = parts[1].split('+++++++ REPLACE')[0].trim();
if (content.includes(searchBlock)) {
content = content.replace(searchBlock, replaceBlock);
continue;
}
const normalizedSearch = searchBlock.replace(/\r\n/g, '\n');
const lines = normalizedSearch.split('\n');
const regexPattern = lines.map(line => line.replace(/[.*+?^${}()|[\]\\]/g, '\\$&')).join('\\r?\\n');
const regex = new RegExp(regexPattern);
const match = content.match(regex);
if (match) {
content = content.replace(match[0], replaceBlock);
continue;
}
return JSON.stringify({
status: "error",
code: "SEARCH_NOT_FOUND",
message: `在字段 '${field}' 中未找到搜索块。`,
suggestion: "请确保 SEARCH 块与现有内容完全匹配(包括空格)。"
});
}
const success = await charApi.updateCharacter(chid, { [field]: content });
if (success) {
return JSON.stringify({
status: "success",
message: `字段 '${field}' 更新成功。`
});
} else {
return JSON.stringify({
status: "error",
code: "UPDATE_FAILED",
message: `更新字段 '${field}' 失败。请确保您正在编辑当前选中的角色(暂不支持后台编辑其他角色)。`
});
}
},
edit_world_info_entry: async ({ book_name, uid, diff }) => {
const entries = await amilyHelper.getLorebookEntries(book_name);
const entry = entries.find(e => String(e.uid) === String(uid));
if (!entry) {
return JSON.stringify({
status: "error",
code: "ENTRY_NOT_FOUND",
message: `在世界书 "${book_name}" 中未找到 UID 为 ${uid} 的条目。`
});
}
let content = entry.content || '';
const normalizedDiff = diff
.replace(/-------\s*SEARCH/g, '------- SEARCH')
.replace(/=======\s*/g, '=======')
.replace(/\+\+\+\+\+\+\+\s*REPLACE/g, '+++++++ REPLACE');
const changes = normalizedDiff.split('------- SEARCH');
if (changes[0].trim() === '') changes.shift();
for (const change of changes) {
const parts = change.split('=======');
if (parts.length < 2) continue;
const searchBlock = parts[0].trim();
const replaceBlock = parts[1].split('+++++++ REPLACE')[0].trim();
if (content.includes(searchBlock)) {
content = content.replace(searchBlock, replaceBlock);
continue;
}
const normalizedSearch = searchBlock.replace(/\r\n/g, '\n');
const lines = normalizedSearch.split('\n');
const regexPattern = lines.map(line => line.replace(/[.*+?^${}()|[\]\\]/g, '\\$&')).join('\\r?\\n');
const regex = new RegExp(regexPattern);
const match = content.match(regex);
if (match) {
content = content.replace(match[0], replaceBlock);
continue;
}
return JSON.stringify({
status: "error",
code: "SEARCH_NOT_FOUND",
message: `在条目内容中未找到搜索块。`,
suggestion: "请确保 SEARCH 块与现有内容完全匹配(包括空格)。"
});
}
const success = await amilyHelper.setLorebookEntries(book_name, [{ uid: entry.uid, content: content }]);
if (success) {
return JSON.stringify({
status: "success",
message: `条目 [${uid}] 更新成功。`
});
} else {
return JSON.stringify({
status: "error",
code: "UPDATE_FAILED",
message: `更新条目 [${uid}] 失败。`
});
}
},
manage_first_message: async ({ action, chid, index, message }) => {
let success = false;
switch (action) {
case 'add':
success = await charApi.addFirstMessage(chid, message);
break;
case 'update':
success = await charApi.updateFirstMessage(chid, index, message);
break;
case 'remove':
success = await charApi.removeFirstMessage(chid, index);
break;
default:
return JSON.stringify({
status: "error",
code: "INVALID_ACTION",
message: "无效的操作。"
});
}
if (success) {
return JSON.stringify({
status: "success",
message: `开场白 ${action} 成功。`
});
} else {
return JSON.stringify({
status: "error",
code: "ACTION_FAILED",
message: `开场白 ${action} 失败。`
});
}
},
create_character: async ({ name }) => {
const result = await charApi.createNewCharacter(name);
if (result === -1) {
return JSON.stringify({
status: "error",
code: "CREATE_FAILED",
message: "创建角色失败。"
});
}
if (result === -2) {
return JSON.stringify({
status: "warning",
code: "CREATE_PENDING",
message: "角色创建请求已发送。请手动刷新。"
});
}
return JSON.stringify({
status: "success",
message: `角色创建成功。`,
data: { id: result }
});
},
simulate_chat: async ({ chid, message }) => {
const char = charApi.getCharacter(chid);
if (!char) {
return JSON.stringify({
status: "error",
code: "CHAR_NOT_FOUND",
message: "未找到角色。"
});
}
const systemPrompt = `You are roleplaying as ${char.name}.
Description: ${char.description}
Personality: ${char.personality}
Scenario: ${char.scenario}
Reply to the user's message in character. Stay in character.`;
const messages = [
{ role: 'system', content: systemPrompt },
{ role: 'user', content: message }
];
try {
const response = await callAi('executor', messages, { temperature: 0.9 });
return JSON.stringify({
status: "success",
data: {
character: char.name,
response: response
}
});
} catch (error) {
return JSON.stringify({
status: "error",
code: "SIMULATION_FAILED",
message: `模拟对话失败: ${error.message}`
});
}
},
set_style_reference: async ({ style }) => {
return JSON.stringify({
status: "success",
message: `样式参考已设置为: ${style}`,
_action: "update_task_state",
_updates: { style_reference: style }
});
},
analyze_entities: async ({ text }) => {
const systemPrompt = `You are an expert World Builder and Entity Extractor.
Analyze the provided text and identify key entities that should have their own World Info (Lorebook) entries.
Focus on:
- Proper Nouns (People, Places, Organizations, Artifacts)
- Unique Concepts (Magic systems, Historical events, Species)
Return a JSON object with a "entities" array. Each entity should have:
- "name": The name of the entity.
- "type": The type (Person, Location, Organization, etc.).
- "description": A brief summary based on the text (1-2 sentences).
- "confidence": A score (0-1) of how important this entity seems.
Output ONLY valid JSON.`;
const messages = [
{ role: 'system', content: systemPrompt },
{ role: 'user', content: text }
];
try {
const response = await callAi('executor', messages, { temperature: 0.1 });
const cleanResponse = response.replace(/```json/g, '').replace(/```/g, '').trim();
return cleanResponse;
} catch (error) {
return JSON.stringify({
status: "error",
code: "ANALYSIS_FAILED",
message: `实体分析失败: ${error.message}`
});
}
},
ask_user: async ({ question }) => {
return JSON.stringify({
status: "success",
message: `已向用户提问: ${question}`,
_action: "stop_and_wait",
data: { question }
});
}
};
export function getToolDefinitions() {
return [
{
name: "read_world_info",
description: "读取世界书的索引(包含关键字和注释的条目列表)。不返回完整内容。",
parameters: {
type: "object",
properties: {
book_name: { type: "string", description: "世界书名称。" }
},
required: ["book_name"]
}
},
{
name: "read_world_entry",
description: "读取特定世界书条目的完整内容。",
parameters: {
type: "object",
properties: {
book_name: { type: "string", description: "世界书名称。" },
uid: { type: "number", description: "要读取的条目 UID。" }
},
required: ["book_name", "uid"]
}
},
{
name: "write_world_info_entry",
description: "创建或更新世界书中的条目。",
parameters: {
type: "object",
properties: {
book_name: { type: "string", description: "世界书名称。" },
entries: {
type: "array",
items: {
type: "object",
properties: {
uid: { type: "number", description: "条目 ID可选用于更新。" },
comment: { type: "string", description: "条目标题/注释。" },
content: { type: "string", description: "条目内容。" },
key: { type: "array", items: { type: "string" }, description: "关键字。" },
enabled: { type: "boolean", description: "是否启用。" },
constant: { type: "boolean", description: "常驻(蓝灯)。" },
position: { type: "string", enum: ["before_character_definition", "after_character_definition", "before_author_note", "after_author_note", "at_depth_as_system"], description: "插入位置。" },
depth: { type: "number", description: "插入深度。" },
scanDepth: { type: "number", description: "扫描深度。" },
exclude_recursion: { type: "boolean", description: "排除递归。" },
prevent_recursion: { type: "boolean", description: "防止递归。" }
}
}
}
},
required: ["book_name", "entries"]
}
},
{
name: "create_world_book",
description: "创建一个新的空世界书。",
parameters: {
type: "object",
properties: {
book_name: { type: "string", description: "新世界书的名称。" }
},
required: ["book_name"]
}
},
{
name: "read_character_card",
description: "读取角色卡数据。",
parameters: {
type: "object",
properties: {
chid: { type: "number", description: "角色 ID。" }
},
required: ["chid"]
}
},
{
name: "update_character_card",
description: "更新角色卡字段(覆盖)。",
parameters: {
type: "object",
properties: {
chid: { type: "number", description: "角色 ID。" },
name: { type: "string" },
description: { type: "string" },
personality: { type: "string" },
scenario: { type: "string" },
first_mes: { type: "string" },
mes_example: { type: "string" }
},
required: ["chid"]
}
},
{
name: "edit_character_text",
description: "使用 搜索/替换 块编辑角色的特定文本字段。",
parameters: {
type: "object",
properties: {
chid: { type: "number", description: "角色 ID。" },
field: { type: "string", enum: ["description", "personality", "scenario", "first_mes", "mes_example"], description: "要编辑的字段。" },
diff: {
type: "string",
description: "一个或多个遵循此确切格式的 搜索/替换 块:\n------- SEARCH\n[exact content to find]\n=======\n[new content to replace with]\n+++++++ REPLACE"
}
},
required: ["chid", "field", "diff"]
}
},
{
name: "edit_world_info_entry",
description: "使用 搜索/替换 块编辑世界书条目的内容。",
parameters: {
type: "object",
properties: {
book_name: { type: "string", description: "世界书名称。" },
uid: { type: "number", description: "条目 UID。" },
diff: {
type: "string",
description: "一个或多个遵循此确切格式的 搜索/替换 块:\n------- SEARCH\n[exact content to find]\n=======\n[new content to replace with]\n+++++++ REPLACE"
}
},
required: ["book_name", "uid", "diff"]
}
},
{
name: "manage_first_message",
description: "添加、更新或删除候补开场白。",
parameters: {
type: "object",
properties: {
action: { type: "string", enum: ["add", "update", "remove"] },
chid: { type: "number", description: "角色 ID。" },
index: { type: "number", description: "开场白索引(更新/删除时必需)。" },
message: { type: "string", description: "开场白内容(添加/更新时必需)。" }
},
required: ["action", "chid"]
}
},
{
name: "create_character",
description: "创建一个新角色卡。",
parameters: {
type: "object",
properties: {
name: { type: "string", description: "新角色的名字。" }
},
required: ["name"]
}
},
{
name: "simulate_chat",
description: "与角色模拟对话以测试其性格和设定。",
parameters: {
type: "object",
properties: {
chid: { type: "number", description: "角色 ID。" },
message: { type: "string", description: "发送给角色的消息。" }
},
required: ["chid", "message"]
}
},
{
name: "set_style_reference",
description: "设置生成内容的风格参考或模板(例如:'黑暗奇幻风格''莎士比亚风格''JSON格式模板')。",
parameters: {
type: "object",
properties: {
style: { type: "string", description: "风格描述或模板内容。" }
},
required: ["style"]
}
},
{
name: "analyze_entities",
description: "分析文本并提取潜在的世界书条目(实体)。",
parameters: {
type: "object",
properties: {
text: { type: "string", description: "要分析的文本。" }
},
required: ["text"]
}
},
{
name: "ask_user",
description: "向用户提问以获取更多信息或确认。这将暂停自动执行并等待用户回复。",
parameters: {
type: "object",
properties: {
question: { type: "string", description: "要问的问题。" }
},
required: ["question"]
}
}
];
}