Update WorldEditor.js

This commit is contained in:
2025-10-12 16:07:27 +08:00
committed by GitHub
parent d807ac65e3
commit 14ae17d997

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@@ -1,20 +1,29 @@
/**
* 世界书编辑器 - 最终稳定版
*/
import { world_names, loadWorldInfo, saveWorldInfo } from "/scripts/world-info.js";
import { world_names, loadWorldInfo, saveWorldInfo, deleteWorldInfo, updateWorldInfoList } from "/scripts/world-info.js";
import { eventSource, event_types } from '/script.js';
import { showHtmlModal } from '/scripts/extensions/third-party/ST-Amily2-Chat-Optimisation/ui/page-window.js';
import { safeLorebooks, safeLorebookEntries, safeUpdateLorebookEntries } from '../core/tavernhelper-compatibility.js';
import { writeToLorebookWithTavernHelper } from '../core/lore.js';
const { SillyTavern, TavernHelper } = window;
class WorldEditor {
constructor() {
// 通用状态
this.isLoading = false;
// 世界书视图状态
this.allWorldBooks = [];
this.filteredWorldBooks = [];
this.selectedWorldBooks = new Set();
// 条目视图状态
this.currentWorldBook = null;
this.entries = [];
this.selectedEntries = new Set();
this.filteredEntries = [];
this.isLoading = false;
this.currentEditingEntry = null;
this.sortState = { key: 'order', asc: true };
this.init();
}
@@ -26,13 +35,22 @@ class WorldEditor {
}
this.bindEvents();
this.loadAvailableWorldBooks();
this.bindExternalEvents(); // 绑定外部事件监听
this.bindExternalEvents();
}
initializeComponents() {
const ids = [
'world-editor-world-select', 'world-editor-refresh-btn', 'world-editor-create-entry-btn',
'world-editor-search-box', 'world-editor-search-btn', 'world-editor-entry-count',
// 主视图
'world-book-selection-view', 'world-editor-entry-view',
// 顶部按钮
'world-editor-refresh-btn', 'world-editor-create-book-btn', 'world-editor-create-entry-btn',
// 世界书视图
'world-book-search-box', 'world-book-search-btn', 'world-book-count',
'world-book-batch-actions', 'world-book-selected-count', 'world-book-clone-btn', 'world-book-delete-btn',
'world-book-list-container',
// 条目视图
'world-editor-current-book-title', 'world-editor-back-to-list-btn',
'world-editor-search-type', 'world-editor-search-box', 'world-editor-search-btn', 'world-editor-entry-count',
'world-editor-select-all', 'world-editor-selected-count', 'world-editor-batch-actions',
'world-editor-entries-container',
'world-editor-enable-selected-btn', 'world-editor-disable-selected-btn',
@@ -44,23 +62,35 @@ class WorldEditor {
for (const id of ids) {
const camelCaseId = id.replace(/-(\w)/g, (_, c) => c.toUpperCase());
this.elements[camelCaseId] = document.getElementById(id);
if (!this.elements[camelCaseId] && id.endsWith('container')) { // Only container is critical
console.error(`[世界书编辑器] 关键元素缺失: ${id}`);
missing = true;
if (!this.elements[camelCaseId]) {
console.warn(`[世界书编辑器] UI元素缺失: ${id}`);
if (id.endsWith('container') || id.endsWith('view')) {
missing = true; // 关键元素缺失
}
}
}
return !missing;
}
bindEvents() {
this.elements.worldEditorWorldSelect.addEventListener('change', (e) => this.loadWorldBookEntries(e.target.value));
// 视图切换
this.elements.worldEditorBackToListBtn.addEventListener('click', () => this.switchToBookListView());
// 顶部按钮
this.elements.worldEditorRefreshBtn.addEventListener('click', () => this.loadAvailableWorldBooks());
document.querySelector('#world-editor-container .world-editor-entries-header').addEventListener('click', (e) => {
if (e.target.dataset.sort) {
this.sortEntries(e.target.dataset.sort);
}
});
this.elements.worldEditorCreateBookBtn.addEventListener('click', () => this.createNewWorldBook());
this.elements.worldEditorCreateEntryBtn.addEventListener('click', () => this.openCreateModal());
// 世界书视图事件
this.elements.worldBookSearchBox.addEventListener('input', () => this.filterWorldBooks());
this.elements.worldBookSearchBtn.addEventListener('click', () => this.filterWorldBooks());
this.elements.worldBookCloneBtn.addEventListener('click', () => this.cloneSelectedBooks());
this.elements.worldBookDeleteBtn.addEventListener('click', () => this.deleteSelectedBooks());
// 条目视图事件
document.querySelector('#world-editor-entry-view .world-editor-entries-header').addEventListener('click', (e) => {
if (e.target.dataset.sort) this.sortEntries(e.target.dataset.sort);
});
this.elements.worldEditorSearchBox.addEventListener('input', () => this.filterEntries());
this.elements.worldEditorSearchBtn.addEventListener('click', () => this.filterEntries());
this.elements.worldEditorSelectAll.addEventListener('change', (e) => this.toggleSelectAll(e.target.checked));
@@ -73,19 +103,29 @@ class WorldEditor {
this.elements.worldEditorSetPreventRecursionBtn.addEventListener('click', () => this.toggleBatchRecursion('prevent_recursion', '防止递归'));
}
// 视图管理
switchToBookListView() {
this.elements.worldBookSelectionView.style.display = 'block';
this.elements.worldEditorEntryView.style.display = 'none';
this.elements.worldEditorCreateEntryBtn.disabled = true;
this.currentWorldBook = null;
}
switchToEntryView(bookName) {
this.elements.worldBookSelectionView.style.display = 'none';
this.elements.worldEditorEntryView.style.display = 'block';
this.elements.worldEditorCreateEntryBtn.disabled = false;
this.elements.worldEditorCurrentBookTitle.textContent = `当前编辑:${bookName}`;
this.loadWorldBookEntries(bookName);
}
// 世界书数据处理
async loadAvailableWorldBooks() {
this.setLoading(true);
try {
const books = await this.getAllWorldBooks();
const select = this.elements.worldEditorWorldSelect;
select.innerHTML = '<option value="">请选择世界书...</option>';
books.forEach(book => {
const option = document.createElement('option');
option.value = book.name;
option.textContent = book.name;
select.appendChild(option);
});
await this.selectCurrentCharacterWorldBook();
this.allWorldBooks = books.sort((a, b) => a.name.localeCompare(b.name));
this.filterWorldBooks(); // 这会渲染列表
} catch (error) {
this.showError('加载世界书列表失败: ' + error.message);
} finally {
@@ -94,39 +134,174 @@ class WorldEditor {
}
async getAllWorldBooks() {
if (TavernHelper?.getLorebooks) {
const books = await TavernHelper.getLorebooks();
if (Array.isArray(books) && books.length > 0) return books.map(name => ({ name }));
}
return (world_names || []).map(name => ({ name }));
const books = await safeLorebooks();
return books.map(name => ({ name }));
}
async selectCurrentCharacterWorldBook() {
if (TavernHelper?.getCurrentCharPrimaryLorebook) {
const primaryBook = await TavernHelper.getCurrentCharPrimaryLorebook();
if (primaryBook) {
this.elements.worldEditorWorldSelect.value = primaryBook;
await this.loadWorldBookEntries(primaryBook);
filterWorldBooks() {
const term = this.elements.worldBookSearchBox.value.toLowerCase();
this.filteredWorldBooks = this.allWorldBooks.filter(book => book.name.toLowerCase().includes(term));
this.renderWorldBookList();
this.updateWorldBookCount();
}
renderWorldBookList() {
const container = this.elements.worldBookListContainer;
container.innerHTML = ''; // 清空
if (this.filteredWorldBooks.length === 0) {
container.innerHTML = '<p class="world-editor-empty-state">没有找到世界书</p>';
return;
}
const fragment = document.createDocumentFragment();
this.filteredWorldBooks.forEach(book => {
const isSelected = this.selectedWorldBooks.has(book.name);
const row = document.createElement('div');
row.className = `world-book-row ${isSelected ? 'selected' : ''}`;
row.dataset.bookName = book.name;
row.innerHTML = `
<input type="checkbox" class="world-book-checkbox" ${isSelected ? 'checked' : ''}>
<span class="world-book-name">${book.name}</span>
<div class="world-book-actions">
<button class="world-editor-btn small-btn" data-action="edit"><i class="fas fa-pencil-alt"></i> 编辑</button>
<button class="world-editor-btn small-btn" data-action="rename"><i class="fas fa-i-cursor"></i> 重命名</button>
</div>
`;
fragment.appendChild(row);
});
container.appendChild(fragment);
this.bindWorldBookListEvents();
}
bindWorldBookListEvents() {
this.elements.worldBookListContainer.querySelectorAll('.world-book-row').forEach(row => {
const bookName = row.dataset.bookName;
// 复选框事件
row.querySelector('.world-book-checkbox').addEventListener('change', (e) => {
if (e.target.checked) {
this.selectedWorldBooks.add(bookName);
} else {
this.selectedWorldBooks.delete(bookName);
}
row.classList.toggle('selected', e.target.checked);
this.updateWorldBookSelectionUI();
});
// 按钮事件
row.querySelector('[data-action="edit"]').addEventListener('click', (e) => {
e.stopPropagation();
this.switchToEntryView(bookName);
});
row.querySelector('[data-action="rename"]').addEventListener('click', (e) => {
e.stopPropagation();
this.renameWorldBook(bookName);
});
});
}
async createNewWorldBook() {
const bookName = prompt("请输入新的世界书名称:");
if (bookName && bookName.trim()) {
const trimmedBookName = bookName.trim();
try {
await writeToLorebookWithTavernHelper(trimmedBookName, '新条目', () => '这是一个新条目', {});
if (window.toastr) window.toastr.success(`世界书 "${trimmedBookName}" 创建成功!`);
this.loadAvailableWorldBooks();
} catch (error) {
this.showError(`创建失败: ${error.message}`);
}
}
}
async renameWorldBook(oldName) {
const newName = prompt(`重命名世界书 "${oldName}":`, oldName);
if (newName && newName.trim() && newName !== oldName) {
const trimmedNewName = newName.trim();
try {
const bookData = await loadWorldInfo(oldName);
await saveWorldInfo(trimmedNewName, bookData);
await deleteWorldInfo(oldName);
if (window.toastr) window.toastr.success('重命名成功!');
await updateWorldInfoList();
eventSource.emit(event_types.CHARACTER_PAGE_LOADED);
this.loadAvailableWorldBooks();
} catch (error) {
this.showError(`重命名失败: ${error.message}`);
}
}
}
async cloneSelectedBooks() {
if (this.selectedWorldBooks.size === 0) return;
if (!confirm(`确定要为 ${this.selectedWorldBooks.size} 个世界书创建备份吗?`)) return;
this.setLoading(true);
try {
for (const bookName of this.selectedWorldBooks) {
const newName = `${bookName}_备份_${Date.now()}`;
const bookData = await loadWorldInfo(bookName);
await saveWorldInfo(newName, bookData);
}
if (window.toastr) window.toastr.success('备份创建成功!');
await updateWorldInfoList();
eventSource.emit(event_types.CHARACTER_PAGE_LOADED);
this.loadAvailableWorldBooks();
} catch (error) {
this.showError(`备份失败: ${error.message}`);
} finally {
this.setLoading(false);
}
}
async deleteSelectedBooks() {
if (this.selectedWorldBooks.size === 0) return;
if (!confirm(`警告:这将永久删除 ${this.selectedWorldBooks.size} 个世界书及其所有内容!确定要继续吗?`)) return;
this.setLoading(true);
try {
for (const bookName of this.selectedWorldBooks) {
await deleteWorldInfo(bookName);
}
if (window.toastr) window.toastr.success('批量删除成功!');
await updateWorldInfoList();
eventSource.emit(event_types.CHARACTER_PAGE_LOADED);
this.loadAvailableWorldBooks();
} catch (error) {
this.showError(`删除失败: ${error.message}`);
} finally {
this.setLoading(false);
}
}
updateWorldBookCount() {
this.elements.worldBookCount.textContent = `世界书:${this.allWorldBooks.length}`;
}
updateWorldBookSelectionUI() {
const count = this.selectedWorldBooks.size;
this.elements.worldBookSelectedCount.textContent = `已选择 ${count}`;
this.elements.worldBookBatchActions.classList.toggle('active', count > 0);
}
// 条目数据处理 (大部分逻辑与旧版相似)
async loadWorldBookEntries(worldBookName) {
if (!worldBookName) { this.entries = []; this.renderEntries(); return; }
if (!worldBookName) {
this.entries = [];
this.filteredEntries = [];
this.selectedEntries.clear();
this.renderEntries();
this.updateEntryCount();
this.updateSelectionUI();
return;
}
this.setLoading(true);
this.currentWorldBook = worldBookName;
try {
let rawEntries = await TavernHelper?.getLorebookEntries?.(worldBookName);
if (!rawEntries || rawEntries.length === 0) {
const bookData = await loadWorldInfo(worldBookName);
if (bookData?.entries) {
rawEntries = Object.entries(bookData.entries).map(([uid, entry]) => ({
uid: parseInt(uid), enabled: !entry.disable, type: entry.constant ? 'constant' : 'selective',
keys: entry.key || [], content: entry.content || '', position: this.convertPositionFromNative(entry.position),
depth: entry.depth, order: entry.order, comment: entry.comment || ''
}));
}
}
const rawEntries = await safeLorebookEntries(worldBookName);
this.entries = (rawEntries || []).map(e => ({
uid: e.uid, enabled: e.enabled, type: e.type || (e.constant ? 'constant' : 'selective'),
keys: e.keys || [], content: e.content || '', position: e.position || 'before_character_definition',
@@ -138,8 +313,11 @@ class WorldEditor {
this.updateEntryCount();
} catch (error) {
this.showError(`加载条目失败: ${error.message}`);
this.entries = []; this.renderEntries();
this.entries = [];
this.filteredEntries = [];
} finally {
this.selectedEntries.clear();
this.updateSelectionUI();
this.setLoading(false);
}
}
@@ -153,10 +331,6 @@ class WorldEditor {
const container = this.elements.worldEditorEntriesContainer;
const header = container.querySelector('.world-editor-entries-header');
// Clear only the entry rows, not the header
while (container.firstChild && container.firstChild !== header) {
container.removeChild(container.firstChild);
}
while (header && header.nextSibling) {
container.removeChild(header.nextSibling);
}
@@ -178,7 +352,6 @@ class WorldEditor {
tempDiv.innerHTML = rowHTML;
const rowElement = tempDiv.firstChild;
// Safely set the content to prevent HTML rendering
const contentCell = rowElement.querySelector('.world-editor-entry-content');
if (contentCell) {
contentCell.textContent = e.content || '';
@@ -216,19 +389,13 @@ class WorldEditor {
bindEntryEvents() {
this.elements.worldEditorEntriesContainer.querySelectorAll('.world-editor-entry-row').forEach(row => {
const uid = parseInt(row.dataset.uid);
// Checkbox
const checkbox = row.querySelector('.world-editor-entry-checkbox');
checkbox.addEventListener('change', (e) => {
if (e.target.checked) this.selectedEntries.add(uid); else this.selectedEntries.delete(uid);
row.classList.toggle('selected', e.target.checked);
this.updateSelectionUI();
});
// Content click to open modal (for longer edits)
row.querySelector('[data-action="open-editor"]').addEventListener('click', () => this.openEditModal(uid));
// Inline toggles (enabled, type)
row.querySelectorAll('.inline-toggle').forEach(toggle => {
toggle.addEventListener('click', (e) => {
e.stopPropagation();
@@ -240,54 +407,106 @@ class WorldEditor {
this.updateSingleEntry(uid, { [field]: newValue });
});
});
// Inline edits (inputs, selects)
row.querySelectorAll('.inline-edit').forEach(input => {
input.addEventListener('change', (e) => {
e.stopPropagation();
const field = input.dataset.field;
let value = input.value;
if (input.type === 'number') value = parseInt(value, 10);
// The 'keys' field is no longer inline editable, so that specific logic can be removed.
const updates = { [field]: value };
// If position changes, re-evaluate depth disable state
if (field === 'position') {
const depthInput = row.querySelector('[data-field="depth"]');
if (depthInput) depthInput.disabled = !value.startsWith('at_depth');
}
this.updateSingleEntry(uid, updates);
});
input.addEventListener('click', e => e.stopPropagation()); // Prevent row selection when clicking input
input.addEventListener('click', e => e.stopPropagation());
});
});
}
/**
* 使用原生 saveWorldInfo 更新条目,避免界面跳转
* @param {Array<object>} entriesToUpdate - 需要更新的条目对象数组
*/
async updateEntriesWithNativeMethod(entriesToUpdate) {
try {
const bookData = await loadWorldInfo(this.currentWorldBook);
if (!bookData || !bookData.entries) {
throw new Error("无法加载世界书数据。");
}
const uidsToUpdate = new Set(entriesToUpdate.map(e => e.uid));
const updatedUIDs = new Set();
// 更新 bookData.entries
for (const entry of entriesToUpdate) {
if (bookData.entries[entry.uid]) {
const nativeEntry = bookData.entries[entry.uid];
nativeEntry.comment = entry.comment;
nativeEntry.content = entry.content;
nativeEntry.key = entry.keys;
nativeEntry.disable = !entry.enabled;
nativeEntry.constant = entry.type === 'constant';
nativeEntry.position = this.convertPositionToNative(entry.position);
nativeEntry.depth = entry.depth;
nativeEntry.order = entry.order;
nativeEntry.exclude_recursion = entry.exclude_recursion;
nativeEntry.prevent_recursion = entry.prevent_recursion;
updatedUIDs.add(entry.uid);
}
}
if (updatedUIDs.size !== uidsToUpdate.size) {
console.warn("[世界书编辑器] 部分条目更新失败UID可能不存在。");
}
await saveWorldInfo(this.currentWorldBook, bookData, true); // true 表示静默保存
// Optimistic UI update in local state
for (const updatedEntry of entriesToUpdate) {
const localEntry = this.entries.find(e => e.uid === updatedEntry.uid);
if (localEntry) {
Object.assign(localEntry, updatedEntry);
}
}
this.renderEntries();
} catch (error) {
this.showError(`更新失败: ${error.message}`);
this.loadWorldBookEntries(this.currentWorldBook); // On error, re-sync with truth
}
}
// Helper function to convert string position to native number format
convertPositionToNative(posStr) {
const map = {
'before_character_definition': 0,
'after_character_definition': 1,
'before_author_note': 2,
'after_author_note': 3,
'at_depth': 4,
'at_depth_as_system': 4
};
return map[posStr] !== undefined ? map[posStr] : 4;
}
async updateSingleEntry(uid, updates) {
const entry = this.entries.find(e => e.uid === uid);
if (!entry) return;
// Optimistic UI update
Object.assign(entry, updates);
this.renderEntries(); // Re-render to reflect changes immediately
try {
await TavernHelper.setLorebookEntries(this.currentWorldBook, [{ ...entry, ...updates }]);
} catch (error) {
this.showError(`更新失败: ${error.message}`);
// Revert on failure
this.loadWorldBookEntries(this.currentWorldBook);
}
const updatedEntry = { ...entry, ...updates };
await this.updateEntriesWithNativeMethod([updatedEntry]);
}
async batchUpdateEntries(updates, confirmation = null) {
if (this.selectedEntries.size === 0) return;
if (confirmation && !confirm(confirmation)) return;
const entries = this.entries.filter(e => this.selectedEntries.has(e.uid)).map(e => ({ ...e, ...updates }));
await TavernHelper.setLorebookEntries(this.currentWorldBook, entries);
this.loadWorldBookEntries(this.currentWorldBook); // Refresh
const entriesToUpdate = this.entries
.filter(e => this.selectedEntries.has(e.uid))
.map(e => ({ ...e, ...updates }));
await this.updateEntriesWithNativeMethod(entriesToUpdate);
if (window.toastr) window.toastr.success('批量更新成功!');
}
@@ -303,9 +522,12 @@ class WorldEditor {
async batchDeleteEntries() {
if (this.selectedEntries.size === 0 || !confirm(`删除 ${this.selectedEntries.size} 个条目?`)) return;
try {
await TavernHelper.deleteLorebookEntries(this.currentWorldBook, Array.from(this.selectedEntries));
this.selectedEntries.clear();
this.loadWorldBookEntries(this.currentWorldBook); // Refresh
this.loadWorldBookEntries(this.currentWorldBook);
} catch (error) {
this.showError(`删除失败: ${error.message}`);
}
}
toggleSelectAll(checked) {
@@ -327,16 +549,8 @@ class WorldEditor {
filterEntries() {
const term = this.elements.worldEditorSearchBox.value.toLowerCase();
const searchType = document.getElementById('world-editor-search-type').value;
if (!term) {
this.filteredEntries = [...this.entries];
} else {
this.filteredEntries = this.entries.filter(e => {
const targetField = e[searchType] || '';
return targetField.toLowerCase().includes(term);
});
}
const searchType = this.elements.worldEditorSearchType.value;
this.filteredEntries = !term ? [...this.entries] : this.entries.filter(e => (e[searchType] || '').toLowerCase().includes(term));
this.renderEntries();
}
@@ -355,146 +569,84 @@ class WorldEditor {
showEditModal(title, entry) {
const formHtml = this.getEditFormHtml(entry);
showHtmlModal(title, formHtml, {
onOk: (dialog) => {
this.saveEntry(dialog);
return true; // Close the modal
}
});
showHtmlModal(title, formHtml, { onOk: (d) => { this.saveEntry(d); return true; } });
}
getEditFormHtml(entry) {
return `
<style>
.world-editor-form-grid {
display: grid;
grid-template-columns: 120px 1fr;
gap: 15px;
align-items: center;
}
.world-editor-form-grid label {
text-align: right;
color: #ccc;
}
.world-editor-form-grid .form-control {
width: 100%;
padding: 8px;
background-color: #404040;
color: white;
border: 1px solid #555;
border-radius: 4px;
box-sizing: border-box;
}
.world-editor-form-grid textarea.form-control {
min-height: 100px;
resize: vertical;
}
.world-editor-form-grid .full-width {
grid-column: 1 / -1;
}
.world-editor-form-grid .checkbox-group {
grid-column: 2 / -1;
display: flex;
align-items: center;
gap: 8px;
}
.world-editor-form-grid { display: grid; grid-template-columns: 120px 1fr; gap: 15px; align-items: center; }
.world-editor-form-grid label { text-align: right; color: #ccc; }
.world-editor-form-grid .form-control { width: 100%; padding: 8px; background-color: #404040; color: white; border: 1px solid #555; border-radius: 4px; box-sizing: border-box; }
.world-editor-form-grid textarea.form-control { min-height: 100px; resize: vertical; }
.world-editor-form-grid .full-width { grid-column: 1 / -1; }
.world-editor-form-grid .checkbox-group { grid-column: 2 / -1; display: flex; align-items: center; gap: 8px; }
</style>
<form id="world-editor-edit-form" class="world-editor-form-grid">
<div class="checkbox-group">
<input type="checkbox" id="world-editor-entry-enabled" ${entry.enabled ? 'checked' : ''}>
<label for="world-editor-entry-enabled">启用条目</label>
</div>
<label for="world-editor-entry-type">激活模式:</label>
<select id="world-editor-entry-type" class="form-control">
<option value="selective" ${entry.type === 'selective' ? 'selected' : ''}>🟢 绿灯 (关键词触发)</option>
<option value="constant" ${entry.type === 'constant' ? 'selected' : ''}>🔵 蓝灯 (始终激活)</option>
</select>
<label for="world-editor-entry-keys" class="full-width" style="text-align: left; grid-column: 1 / -1;">关键词 (每行一个)</label>
<textarea id="world-editor-entry-keys" class="form-control full-width" placeholder="输入关键词,每行一个">${(entry.keys || []).join('\n')}</textarea>
<label for="world-editor-entry-content" class="full-width" style="text-align: left; grid-column: 1 / -1;">内容:</label>
<textarea id="world-editor-entry-content" class="form-control full-width" placeholder="输入条目内容">${entry.content || ''}</textarea>
<label for="world-editor-entry-position">插入位置:</label>
<select id="world-editor-entry-position" class="form-control">
<option value="before_character_definition" ${entry.position === 'before_character_definition' ? 'selected' : ''}>角色定义之前</option>
<option value="after_character_definition" ${entry.position === 'after_character_definition' ? 'selected' : ''}>角色定义之后</option>
<option value="before_author_note" ${entry.position === 'before_author_note' ? 'selected' : ''}>作者注释之前</option>
<option value="after_author_note" ${entry.position === 'after_author_note' ? 'selected' : ''}>作者注释之后</option>
<option value="at_depth" ${entry.position === 'at_depth' ? 'selected' : ''}>@D 注入指定深度</option>
</select>
<label for="world-editor-entry-depth">深度:</label>
<input type="number" id="world-editor-entry-depth" class="form-control" min="0" max="9999" value="${entry.depth || 4}">
<label for="world-editor-entry-order">顺序:</label>
<input type="number" id="world-editor-entry-order" class="form-control" min="0" max="9999" value="${entry.order || 100}">
<label for="world-editor-entry-comment">备注:</label>
<input type="text" id="world-editor-entry-comment" class="form-control" placeholder="可选的备注信息" value="${entry.comment || ''}">
<div class="checkbox-group">
<input type="checkbox" id="world-editor-entry-disable-recursion" ${entry.exclude_recursion ? 'checked' : ''}>
<label for="world-editor-entry-disable-recursion">不可递归 (不会被其他条目激活)</label>
</div>
<div class="checkbox-group">
<input type="checkbox" id="world-editor-entry-prevent-recursion" ${entry.prevent_recursion ? 'checked' : ''}>
<label for="world-editor-entry-prevent-recursion">防止进一步递归 (本条目将不会激活其他条目)</label>
</div>
<div class="checkbox-group"><input type="checkbox" id="world-editor-entry-enabled" ${entry.enabled ? 'checked' : ''}><label for="world-editor-entry-enabled">启用条目</label></div>
<label for="world-editor-entry-type">激活模式:</label><select id="world-editor-entry-type" class="form-control"><option value="selective" ${entry.type === 'selective' ? 'selected' : ''}>🟢 绿灯 (关键词触发)</option><option value="constant" ${entry.type === 'constant' ? 'selected' : ''}>🔵 蓝灯 (始终激活)</option></select>
<label for="world-editor-entry-keys" class="full-width" style="text-align: left; grid-column: 1 / -1;">关键词 (每行一个)</label><textarea id="world-editor-entry-keys" class="form-control full-width" placeholder="输入关键词,每行一个">${(entry.keys || []).join('\n')}</textarea>
<label for="world-editor-entry-content" class="full-width" style="text-align: left; grid-column: 1 / -1;">内容:</label><textarea id="world-editor-entry-content" class="form-control full-width" placeholder="输入条目内容">${entry.content || ''}</textarea>
<label for="world-editor-entry-position">插入位置:</label><select id="world-editor-entry-position" class="form-control"><option value="before_character_definition" ${entry.position === 'before_character_definition' ? 'selected' : ''}>角色定义之前</option><option value="after_character_definition" ${entry.position === 'after_character_definition' ? 'selected' : ''}>角色定义之后</option><option value="before_author_note" ${entry.position === 'before_author_note' ? 'selected' : ''}>作者注释之前</option><option value="after_author_note" ${entry.position === 'after_author_note' ? 'selected' : ''}>作者注释之后</option><option value="at_depth" ${entry.position === 'at_depth' ? 'selected' : ''}>@D 注入指定深度</option></select>
<label for="world-editor-entry-depth">深度:</label><input type="number" id="world-editor-entry-depth" class="form-control" min="0" max="9999" value="${entry.depth || 4}">
<label for="world-editor-entry-order">顺序:</label><input type="number" id="world-editor-entry-order" class="form-control" min="0" max="9999" value="${entry.order || 100}">
<label for="world-editor-entry-comment">备注:</label><input type="text" id="world-editor-entry-comment" class="form-control" placeholder="可选的备注信息" value="${entry.comment || ''}">
<div class="checkbox-group"><input type="checkbox" id="world-editor-entry-disable-recursion" ${entry.exclude_recursion ? 'checked' : ''}><label for="world-editor-entry-disable-recursion">不可递归 (不会被其他条目激活)</label></div>
<div class="checkbox-group"><input type="checkbox" id="world-editor-entry-prevent-recursion" ${entry.prevent_recursion ? 'checked' : ''}><label for="world-editor-entry-prevent-recursion">防止进一步递归 (本条目将不会激活其他条目)</label></div>
</form>
`;
}
async saveEntry(dialog) {
const formData = this.getFormDataFromModal(dialog);
try {
if (this.currentEditingEntry) {
await TavernHelper.setLorebookEntries(this.currentWorldBook, [{ ...this.currentEditingEntry, ...formData }]);
// 使用改造后的原生方法更新
await this.updateEntriesWithNativeMethod([{ ...this.currentEditingEntry, ...formData }]);
} else {
// 创建条目仍然可以使用TavernHelper因为它通常不会触发跳转
await TavernHelper.createLorebookEntries(this.currentWorldBook, [formData]);
}
// 刷新当前视图
this.loadWorldBookEntries(this.currentWorldBook);
} catch (error) {
this.showError(`保存失败: ${error.message}`);
}
}
getFormDataFromModal(dialog) {
const data = {};
data.enabled = dialog.find('#world-editor-entry-enabled').is(':checked');
data.type = dialog.find('#world-editor-entry-type').val();
data.keys = dialog.find('#world-editor-entry-keys').val().split('\n').map(k => k.trim()).filter(Boolean);
data.content = dialog.find('#world-editor-entry-content').val();
data.position = dialog.find('#world-editor-entry-position').val();
data.depth = parseInt(dialog.find('#world-editor-entry-depth').val());
data.order = parseInt(dialog.find('#world-editor-entry-order').val());
data.comment = dialog.find('#world-editor-entry-comment').val();
data.exclude_recursion = dialog.find('#world-editor-entry-disable-recursion').is(':checked');
data.prevent_recursion = dialog.find('#world-editor-entry-prevent-recursion').is(':checked');
return data;
return {
enabled: dialog.find('#world-editor-entry-enabled').is(':checked'),
type: dialog.find('#world-editor-entry-type').val(),
keys: dialog.find('#world-editor-entry-keys').val().split('\n').map(k => k.trim()).filter(Boolean),
content: dialog.find('#world-editor-entry-content').val(),
position: dialog.find('#world-editor-entry-position').val(),
depth: parseInt(dialog.find('#world-editor-entry-depth').val()),
order: parseInt(dialog.find('#world-editor-entry-order').val()),
comment: dialog.find('#world-editor-entry-comment').val(),
exclude_recursion: dialog.find('#world-editor-entry-disable-recursion').is(':checked'),
prevent_recursion: dialog.find('#world-editor-entry-prevent-recursion').is(':checked')
};
}
setLoading(loading) { this.elements.worldEditorEntriesContainer.classList.toggle('loading', loading); }
setLoading(loading) {
this.isLoading = loading;
document.getElementById('world-editor-container').classList.toggle('loading', loading);
}
showError(msg) { if (window.toastr) window.toastr.error(msg); console.error(msg); }
sortEntries(key) {
if (this.sortState.key === key) {
this.sortState.asc = !this.sortState.asc;
} else {
this.sortState.key = key;
this.sortState.asc = true;
}
if (this.sortState.key === key) this.sortState.asc = !this.sortState.asc;
else { this.sortState.key = key; this.sortState.asc = true; }
this.renderEntries();
}
sortFilteredEntries() {
const { key, asc } = this.sortState;
this.filteredEntries.sort((a, b) => {
let valA = a[key];
let valB = b[key];
let valA = a[key], valB = b[key];
if (typeof valA === 'string') valA = valA.toLowerCase();
if (typeof valB === 'string') valB = valB.toLowerCase();
if (valA < valB) return asc ? -1 : 1;
if (valA > valB) return asc ? 1 : -1;
return 0;
@@ -503,32 +655,33 @@ class WorldEditor {
bindExternalEvents() {
eventSource.on(event_types.CHAT_CHANGED, () => {
console.log('[世界书编辑器] 检测到聊天变更 (CHAT_CHANGED),将自动刷新。');
console.log('[世界书编辑器] 检测到聊天变更,将自动刷新。');
if (this.currentWorldBook) {
this.loadWorldBookEntries(this.currentWorldBook);
} else {
this.loadAvailableWorldBooks();
}
});
console.log('[世界书编辑器] 已成功绑定外部事件监听器。');
}
}
function initializeWorldEditorWhenVisible() {
const panel = document.getElementById('amily2_world_editor_panel');
if (!panel) { console.error('[WorldEditor] Panel not found!'); return; }
const observer = new MutationObserver(() => {
if (panel.style.display !== 'none' && !window.worldEditorInstance) {
window.worldEditorInstance = new WorldEditor();
observer.disconnect();
function initializeWorldEditor() {
// 确保面板存在
if (!document.getElementById('amily2_world_editor_panel')) {
console.error('[WorldEditor] Panel not found, initialization aborted.');
return;
}
});
observer.observe(panel, { attributes: true, attributeFilter: ['style'] });
if (panel.style.display !== 'none') { // Check initial state
if (!window.worldEditorInstance) window.worldEditorInstance = new WorldEditor();
observer.disconnect();
// 防止重复初始化
if (!window.worldEditorInstance) {
console.log('[WorldEditor] Initializing WorldEditor instance.');
window.worldEditorInstance = new WorldEditor();
}
}
// 确保在DOM加载完毕后执行
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', initializeWorldEditorWhenVisible);
document.addEventListener('DOMContentLoaded', initializeWorldEditor);
} else {
initializeWorldEditorWhenVisible();
initializeWorldEditor();
}